Bully was a weird-ass idea for a game. After all, we play video games so we can retreat into a world of fantasy escapism, not relive our worst high-school moments and get shoved into virtual lockers. But Rockstar made this open-world game work, and it was a hell of a lot of fun to go from random punk to king of the school. With Max Payne 3 now in the hands of Bully's developers at Rockstar Vancouver, Gamasutra checked in to see if a sequel might be considered as their next title. Rockstar VP Dan Houser seemed hesitant.
"We like to take a little bit of time at the end of a game before starting a sequel" said Houser, reflecting on how it gives the developers time to reflect on the series, and make the best possible sequel. "Given that philosophy we knew that we didn't want to start doing the Bully sequel instantly at that second with those guys." He says he told the studio: "You can do Max, and then we will see what we can do with Bully."
We actually find Houser's hesitation to be admirable, especially in an industry which seems rife with half-baked sequels looking to instantly capitalize on the success of the last game. Activision even has two different studios going full-steam so they can get a Call of Duty out each year. Seeing this sort of money-grubbing madness, you've really got to appreciate the level of care put into Rockstar's games.
We can wait for our Bully sequel boys! Keep up the good work!