Robert Ludlum’s The Bourne Conspiracy Worldwide Debut In June 2008

April 02, 2008

SIERRA ENTERTAINMENT ANNOUNCES
ROBERT LUDLUM’S THE BOURNE CONSPIRACY WORLDWIDE DEBUT IN JUNE 2008

UNCOVER JASON BOURNE’S PAST
AMIDST NON-STOP ACTION FEATURING SIGNATURE BOURNE-SYTLE DRIVING AND INTENSE
COMBAT

Sierra Entertainment today announced
that the Robert Ludlum’s The Bourne Conspiracy™ video game will ship in North
America June 3, 2008 on Microsoft’s Xbox 360™ video game and entertainment
system and the PlayStation®3 computer entertainment system. The game brings
Jason Bourne’s signature combat style to life by sharply blending a seamless mix
of hand-to-hand fighting, gunplay and dramatic escapes. To round out the
non-stop action to the title’s hunter-prey game play, The Bourne Conspiracy will
give gamers a re-imagination of the high speed pursuit through Paris in the MINI
COOPER®.

Through close partnership with
Ludlum Entertainment, and collaboration on story and character development with
Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive
addition to the blockbuster films and best-selling novels. The game delivers an
original story uncovering Jason Bourne’s past and the conspiracy shrouding his
origins, plunging players into the role of Bourne as both trained assassin and
marked government agent. Core to the experience is Bourne’s definition as a
perfect weapon with heightened combat instinct, where players use Bourne’s
characteristic capabilities to recognize threats, perform devastating takedown
moves and use his surrounding environment to overcome deadly situations.
“Wrought with action, combat, elaborate escape scenes and untold story, the
Bourne series is making a natural progression into the interactive medium,” said
Al Simone, senior vice president, global marketing, Sierra Entertainment. “We’re
pleased to announce that this June gamers will have the chance to experience the
dangerously exciting aura and frenetic pace inherent in the Bourne franchise.”

Developed by High Moon Studios and
based around a combat system co-designed by Jeff Imada, the renowned
choreographer who defined Bourne-style combat in the films, The Bourne
Conspiracy delivers gamers every signature Jason Bourne element, from
hand-to-hand fighting to shooting to escape and evasion. Framing the experience
is a relentless pace of action and an in-game camera system that captures the
cinematography techniques that established the memorable visual style of the
films.

Capturing the intense high-speed
pursuit based on the memorable car chase from The Bourne Identity, players will
take the wheel in an upgraded version of Marie’s red MINI COOPER trying to evade
seemingly every police car in Paris. Arcade racing-style game play and
destructive stunt setups combine with Bourne instinct-based game mechanics to
create a previously unseen and unforgettable action driving experience.

“We’re creating a video game that is
distinctly Bourne, based on a deconstruction of the character from action hero
to game hero, and one that we ultimately believe gamers will discover as a
distinctively original licensed action game,” said Emmanuel Valdez, chief
creative officer, High Moon Studios and game director on The Bourne Conspiracy.