Titanfall will indeed ship at 792p on Xbox One tomorrow, March 11, but developer Respawn Entertainment is "experimenting" with making it higher (and possibly lower even).
Speaking technical jargon to Digital Foundry, Respawn lead engineer Richard Baker explained, "One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target."
Basically, the goal is to get to either 1080p non-anti-aliased or 900p (as Respawn community manager Abbie Heppe previously stated) with FXAA.
"We're trying to optimize," Baker said. "We don't want to give up anything for higher res. So far we're not 100 percent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."
"A lot of the performance is on the GPU side. There's still room for optimization and we're still working on it," Baker added. "Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects… we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."
Does Titanfall's 792p resolution affect your decision to buy the game on Xbox One?