RAINBOW SIX LOCKDOWN An inside look at the new storyline Team Rainbow under attack!

RAINBOW SIX LOCKDOWN An inside
look at the new storyline – Team Rainbow under attack!

Rafael Chandler is a designer and
writer on Rainbow Six Lockdown PS2, which is being developed at Red Storm
Entertainment. He has been working for Red Storm for 1 years and his tasks on
this project have included: story development, dialogue, briefings, and
cinematic concepts. He is a published writer of horror fiction and an Airsoft
enthusiast.

1. Tell us a little about the new
storyline.

The Global Liberation Front is a
terrorist organization with a single goal: destroying the governments of the
developed nations. The GLF has obtained an experimental bio-weapon, which they
plan to use in a devastating terror attack. Ding Chavez and Team Rainbow are
brought in to neutralize the GLF, but no one knows where or when the attack will
take place and the clock is ticking.

Rainbow’s Team-2 takes on the GLF
and begins to dismantle them, one terrorist cell at a time. But the GLF is a
worldwide movement numbering in the hundreds, and their elite units have
received extensive paramilitary training. The terrorists turn their attention to
Team-2, and focus all their energy on destroying Chavez and his operatives.

The team now find themselves under
attack, and they have to wage a personal war against a relentless army of
terrorists who are ready to die for their cause.

2. Will Rainbow have a personal
stake in every mission?

Members of the team are betrayed,
ambushed, outnumbered, outgunned, captured, and tortured. No one is safe. We
want the player to feel like every firefight could be the last one.

To make matters worse, people who
are close to the team keep getting put in harm’s way. While trying to take down
this terrorist network, Chavez and the team find themselves also protecting the
people they care about.

So, yes, Team Rainbow will have a
personal stake in just about every mission, whether it’s rescuing someone’s
niece, or getting one of their analysts out of a heavy gunfight in one piece.
There will also be missions where Rainbow find themselves in the crosshairs, and
Weber’s pinpoint accuracy is the only thing that keeps them alive.

3. Why change the conventional
direction of the storyline for this Rainbow campaign?

With Lockdown, we wanted to immerse
the player in a cinematic experience. By making the storyline more personal, we
hoped to create three-dimensional characters with distinct personalities and
goals.

For example, Ding Chavez won’t leave
a man behind, under any circumstances. He wants to keep the team together, no
matter what. John Clark, on the other hand, wants to get the job done,
regardless of the cost, and he will use his people in whatever manner he deems
necessary.

4. How did you come up with the
darker storyline? Was there something from the original stories that made this
transition a natural progression?

We looked to the Tom Clancy novels
Rainbow Six and The Bear And The Dragon for inspiration. In the books, we see a
darker side to Clark and Chavez, as well as moral ambiguity and conflict between
team members (such as Johnston’s infamous "missed" shot at Worldpark). We really
wanted to create some grey areas in the way that the team operates.

In terms of earlier games, Rainbow
Six 3 (PS2) featured a mission in which two members of Team Rainbow were
captured by a terrorist group, and had to be rescued. However, we felt that the
overall tone of Lockdown should be much more sinister than previous
installments, given the subject matter.

Over time, the stress of the job has
begun to take its toll on the team. Years of disarming bombs with seconds left
on the clock have turned Roger McAllen into a wisecracking troublemaker who
hides his paranoia behind a flippant attitude, and Ayana Yacoby has been so
shaken by the horrors she’s witnessed on the battlefield that she has difficulty
showing any emotion other than rage. In many ways, the various operatives are
deeply flawed individuals.

5. Were there any challenges when
writing the story?

We wanted to create a story that
focused on the characters, while maintaining the core elements of a Rainbow Six
game.

The challenge with a game like
Rainbow Six is that you’ve got an elite unit, the best of the best, yet you need
to make the player feel somewhat threatened when facing a group of disorganized,
fanatical terrorists.

6. Do you think fans of the
franchise will welcome this change in the storyline? Do you expect any backlash
from the community?

Hopefully, the fans will appreciate
the emphasis on realism in storytelling and our aim to delve deeper into the
Rainbow universe. In addition, we are still delivering the core action that
makes the Rainbow franchise what it is and we are hopeful that the fans will
enjoy the experience.

7. Any last comments on the darker
storyline?

The storyline immerses the player in
the roles of Ding Chavez and Dieter Weber, two heroes with radically different
personalities and objectives. Ding is a charismatic and confident team leader,
but there is nothing he won’t do to protect the lives of his teammates. Weber is
an arrogant loner who watches the team through a scope, when he’s protecting
them from a distance.

The team isn’t just rescuing random
hostages in foreign countries this time. They’re fighting for their survival in
the streets of Algeria, crawling through piles of human bones under the city of
Paris, and avenging their fallen comrades in a battle atop a crumbling fortress,
miles from civilization.

Rainbow Six Lockdown is being
developed for the PlayStation®2 at Red Storm Entertainment, and for the
Microsoft Xbox® at Ubisoft’s Montreal studio.

Tom Clancy’s Rainbow Six Lockdown
ships March 2005