At PAX last year, we had the opportunity to check out Quantum Conundrum, the new first-person-puzzler from Kim Swift, co-creator of Portal. During our viewing of the game last year, we had a nice walkthrough of the game's mechanics, which was later made available to the public via a video walkthrough from Kim Swift herself. In Quantum Conundrum, you will be given access to five unique dimensions via the Inter-Dimensional Shift Device (IDS), an invention created by their Uncle, the brilliant, eccentric inventor, Professor Fitz Quadwrangle. Using these dimensions you must alter the laws of physics and move from room to room in search for your missing Uncle in his vast and weirdly complex manor home.
In the preview we were shown four of the five dimensions you will use to solve puzzles – Normal, Fluffy, Slow-Mo, and Reverse Time. The 5th dimension remains unannounced, but will be revealed during GDC 2012. Attendees will also have the opportunity to enjoy a hands-on demo of the game.
In the mean time, we were sent some new screenshots and details regarding the Fluffy Dimension, the first alternate reality you will gain access to in Quantum Conundrum. When engaged in the Fluffy Dimension, everything turns pink, plush, and light – "like a world gone the way of cuddly and adorable cottonballs!"
But there is more to this mode than cute and cuddly. In this reality, heavy objects instantly become significantly lighter allowing you to move, carry, and throw, previously heavy objects – like metal safes – in order to build ramps, ladders, hit switches, and get those objects airborne for "bizarrely intricate reasons" – ones that are beyond my ability to solve in most puzzle games. Check out some fresh screenshots of this Fluffy Dimension below.