October 24, 2008
Disney Online Releases New
Developer Diary and Lore Journal for Pirates of the Caribbean Online
In celebration of the upcoming 1st
anniversary of Pirates of the Caribbean Online (October 31st), Disney Online has
released a new Developer Diary from Greg Wiatroski as well as a new Lore Journal
www.PiratesOnline.com (see Developer Diary below).
Over the past year, Pirates of the
Caribbean Online players have seen the introduction of new features like
Privateering, high-level ghost ships, powerful new weapons, creepy new enemies,
informative Game Masters, Web site polls, blogs, and more. In the months ahead,
Disney Online will make some major changes to
plus add new game features that will make the Pirates Online experience more
exciting than ever!
Stay tuned for additional details
about the Pirates of the Caribbean Online Anniversary celebration over the next
Tune-In on Oct. 26 to see Pirates of
the Caribbean Online on ABC’s Extreme Makeover: Home Edition
Pirates of the Caribbean Online
partnered with Extreme Makeover: Home Edition to bring a little Pirates magic
into the life of Job McCully, a 10-year-old boy in Arkansas who is a leukemia
survivor and has endured a bone marrow and double lung transplant.
In an episode airing this Sunday,
October 26th at 8pm (PT) on ABC, the Pirates Online Crew donated computers for
the family and, with the help of the rest of the Extreme Makeover: Home Edition
team, designed and decorated a special room to be revealed in the episode.
On Deck with the Developers An
interview with Game Developer, Greg Wiatroski Disney Online Studios
In the past year, we’ve seen many
changes in the Caribbean, but what lies ahead? In response to your recent
questions, we asked the man in charge of Pirates Online development for answers
– here’s what he had to say:
My name is Greg Wiatroski and I am
the lead developer on Pirates of the Caribbean Online. My job is to oversee the
development of all in-game features. I work very closely with the Community,
Marketing, and Publishing teams to decide which of many great ideas we want to
make happen. Then we have to decide how and when they will get done. I work with
a great team of artists and engineers who are all really committed to making
Pirates a truly great game.
We know that being able to express
yourself is a huge part of the online game experience. We’ve always planned on
letting players be able to make their ships as unique as they are. We plan on
letting players customize their sails, masthead, and many trim pieces and
accessories for starters. We’ve been debating having different pieces affect the
gameplay mechanics. This would let players customize their ships for the style
of play they prefer.
Loot and Inventory System
We would love to add a more
traditional inventory system to Pirates. Think something along the lines of bags
and slots – like your traditional RPG. This would allow us to do lots of things
– like player trading, for instance. Hand in hand with the new inventory system,
we’d like to offer the players more rewards. Again, think of the more
traditional RPG loot: weapons that boost certain attributes so the player has to
make some decisions about what skills they want to be better at.
Basic vs. Unlimited
We are always re-evaluating the
access for Basic Players. Traditionally we add features for Basic members when
we add something more for Unlimited Members. So keep watching the release notes,
we are constantly adding to the game!
GMs and GM Ships
Our Community team is really excited
about the opportunity to make in-game appearances. I was able to participate in
the event we did to announce the upcoming Halloween event. I can honestly say it
was really fun and we learned a lot from all of you. I think the players can
look forward to many more events like this including meeting some very famous
Pirates, participating in treasure hunts, pirate bounties, and other exciting