November 4, 2009
Phantom EFX Delivers Level Editor
and Gameplay Updates to Time-Traveling Shooter Darkest of Days
Phantom EFX and independent game
development studio 8monkey Labs announced today the availability of a series of
updates to their recently launched first-person shooter, Darkest of Days. PC
users of Darkest of Days are now able to use 8monkey’s own level editing
software, Habitat, to create their own levels in which to wreak havoc. Phantom
EFX also released an “Instant Action” gameplay update that will allow players
choose their favorite weapons and travel back to their favorite missions with a
weapon set of their choosing.
“This update has been in the
pipeline for a while, and we’re excited to get it into our fans’ hands,” said
Mark Doeden, director of 8monkey Labs. “Habitat is an incredibly powerful tool
that will allow gamers to create levels limited only by their imaginations. And
the ability to select individual levels with custom weapon load-outs once the
main campaign is completed is something people have been clamoring for – now you
can go back to Pompeii and fry up enemies with your microwave gun at any time!”
The release of Habitat allows PC
gamers to now create their own Darkest of Days mods using 8monkey’s proprietary
Marmoset Engine. This update even unlocks shader code, so graphical mods are
also a possibility. The patch also addresses many consumer demands, including:
support for fourth and fifth mouse buttons, a mouse smoothing option, fixes for
hardware specific OpenAL and ATI crashes, and new PhysX system software.
The “Instant Action” patch and the
Habitat level editor are now available in the download section at
www.darkestofdays.com.
Darkest of Days was released on PC
and Xbox 360 September 8, 2009. PC Gamer gave it an 80/100 in its review and
College News said that Darkest of Days is “one of the most unique first-person
shooters that has hit shelves recently.”






