Omni Interactive Audio Signs Deal To Provide Sound Effects For Future Chapters Of "Guild Wars"

OMNI INTERACTIVE AUDIO SIGNS DEAL TO
PROVIDE SOUND EFFECTS FOR FUTURE CHAPTERS OF "GUILD WARS"

Game Audio Veterans Shape Sound for ArenaNet’s
Highly Anticipated Competitive Roleplaying Game

Redmond, Washington, April 18th, 2005 – Omni
Interactive Audio (
www.omniinteractiveaudio.com)
– a leading full service audio production company for the video game industry –
today revealed they have signed an ongoing, long-term deal to create and
integrate all the sound effects for future chapters of Guild Wars®,
the new online role playing game developed by ArenaNet
®
and published by NCSoft
®.

Headed by Alistair Hirst, former senior
audio director at Electronic Arts Seattle, and a veteran team of audio producers
featuring noted sound designers, composers and recording engineers from both the
video game and music industries, Omni Interactive Audio provides music, sound
effects and voice production services for AAA videogame titles. In addition to
creating and implementing all the sound effects for Guild Wars, their
credits include Halo 2 (cinematics), NHL Rivals, Men Of Valor, and
The Sims 2
.

"Working with ArenaNet was a very enjoyable, free-flowing
process," said Hirst. "The game world and creatures look fantastic and it is
incredibly inspiring creating sounds for those beautiful visuals. There is a
wide variety of creatures and gameplay skills, which leave plenty of room for
creative approaches to the sounds."

By contracting out audio work to Omni, game
companies are able to take advantage of their large team with a broad range of
expertise and experience, and there is no capital overhead tied up in audio
equipment and studio space.

Jeff Strain, cofounder of ArenaNet,
commented, "Omni has a tremendous amount of industry experience and it really
shows. They handle the entire chain of sound creation for us, from raw sound
production, to actually integrating the sound into the game world. We are very
happy with their contribution to Guild Wars and look forward to working
together on future chapters."

Guild Wars is a competitive online roleplaying game that rewards player
skill. Players explore a rich fantasy game world, acquire skills, build
personalized characters and compete in head-to-head guild battles with friends
around the world. It is the first title from

ArenaNet, which was founded by
some of the key members of the creative teams behind the hit games Warcraft
®,
StarCraft® and Diablo®, and the creators of Battle.net®. Guild Wars will
be available at retail in North America and Europe on April 28, 2005. For more
information on the game please visit
www.guildwars.com.

About Omni Interactive Audio
Guild Wars,
Halo 2
, Men Of Valor,The Sims 2 and five versions of Need
For Speed
are just some of the games where you can hear the soundtrack work
of Omni Interactive Audio. When major developers and publishers like Electronic
Arts, Microsoft, NCSoft and Vivendi-Universal are looking for creative sound
design with impact, music that hits the mark, voice work that speaks to you, and
a team that smoothly puts it all together and into the game, including a
polished final mix, they have turned to Omni Interactive Audio. For more
information on Omni Interactive Audio visit


www.omniinteractiveaudio.com

About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly owned subsidiary of
NCsoft and was founded by some of the key members of the creative teams that
developed the hit game series StarCraft, Warcraft, and Diablo
as well as Battle.net.  ArenaNet has built a state-of-the-art, interactive game
network and is developing premier multiplayer online games for dedicated game
players. More information about ArenaNet can be found at

www.arena.net
.

About NCsoft Corporation
Headquartered in Seoul, South Korea, NCsoft Corporation is the world’s leading
developer and publisher of online games. Founded in 1997, NCsoft is home to
Lineage®, the world’s most successful online roleplaying game. NCsoft has joint
venture offices located in Japan, Taiwan, and China, as well as branches in
North America and the United Kingdom. In fiscal year 2003, NCsoft posted
revenues of KRW (Korean Won) 166.5 billion or approximately US$143 million. More
information about NCsoft can be found at
http://www.ncsoft.net
.

NCsoft, the interlocking NC logo, Guild Wars, ArenaNet,
Lineage, and all associated NCsoft logos and designs are trademarks or
registered trademarks of NCsoft Corporation. All other trademarks are the
property of their respective owners.