Star Fox 64 3D is easily one of the best games you could possibly buy for your Nintendo 3DS. Don’t believe me? Just check out our review of the game, where we awarded it an impressive 9/10. The core mechanics of the Nintendo 64 original still hold up to this day, and it’s incredibly enthralling taking to the skies in your Arwing and battling the evil forces of Andross.
There was one thing missing from this title, though. Where the heck was the online multiplayer? According to a Nintendo representative, time and money were major factors in the decision to keep this feature omitted. “Personally, I play a lot of online FPS games,” Nintendo’s Yusuke Amano told ONM. “This leads me to think that just making multiplayer parts of existing games playable online isn’t enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online–and if we wanted to satisfy everyone who bought this game, the costs required for including online support would be vast.”
Amano insisted that Nintendo didn’t take any shortcuts with Star Fox 64 3D, though he did state that the company wanted to ship the game out as soon as possible for gamers to play it. “For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible,” said the Nintendo rep. “We put a lot of effort into the graphics, and if we had included online support, then we couldn’t have reached this level in the time allowed.”
I hate to sound like a total d*ck since I like Nintendo and I absolutely love the Star Fox franchise, but it seems to me that Nintendo not only got tight with its money, but also rushed the game. Granted the final product was still great, but imagine how much more awesome it would have been to take on other players online. The game’s multiplayer was praised by most, so the decision to leave out an online component in order to save some cash and get the game out quickly is a bit questionable.