Today, Blizzard announced they are expanding into the MOBA genre, giving fans a first look at the new build of Blizzard DOTA, the company's first official journey into the genre made popular by the famous Warcraft III mod, and expanded on by League of Legends and Dota 2. I'm actually surprised it took this long for Blizzard to capitalize on the genre that it helped form, but rather late than never right?
Unlike other MOBA games that create their own unique heroes from scratch, Blizzard DOTA is taking advantage of the fact that they already have three big titles featuring characters with a ton of history. Blizzard DOTA will take the most popular characters from its biggest franchises — Warcraft, Diablo, and StarCraft — and pit them against one another in a lighthearted, nonsensical story providing the backdrop. Two unnamed gods, one red and one blue, inhabit a remote corner of the universe and fight each other in perpetuity. To settle the dispute, they've summoned characters from their various universes. You want plot? Play Blizzard's other games. Blizzard DOTA is strictly about fun gameplay with the best characters fans have come to love. Imagine fighting as Jim Raynor with Deckard Cain and Arthas on your side.
No details were announced as far as release dates for Blizzard DOTA, but it looks like fans of the MOBA genre will be quite please. Aside from programming and balancing this doesn't seem like too far of a stretch for Blizzard. They already have the characters and their lore, along with their possible abilities. The only question is has Blizzard already missed the boat?
With games like League of Legends, Dota 2, and Heroes of Newerth already established is there room for another MOBA game? Only time will tell. Has Blizzard made a wise choice by expanding or have they missed the boat on the MOBA genre?