Monte Cristo today revealed the details of the content for their genre-redefining City Builder Cities XL.

May 26, 2009


Independent developer Monte Cristo
today revealed the details of the content for their genre-redefining City
Builder Cities XL. The game, which is playable in both single and massively
persistent multiplayer modes, offers a unique experience for both.

In Solo mode, Cities XL will offer –

  • 25 maps featuring varying
    landscapes – from canyons to grassy hills and snowy mountains

  • Around 500 buildings based on
    various architectural styles (European, American …)

  • Diverse citizen structure: Four
    levels of wealth, four main different needs (Services, Environmental, Prices
    and Traffic) split into many sub-categories (Police and Fire departments,
    Education, Leisure, Commerce, multiple types of Pollution, Taxes, Cost of
    Life, Distance to work and more)

  • A rich enterprise selection
    ranging from agriculture to heavy industry, services, tourism…

  • A complex, but easy to access,
    simulation based on 12 resources to trade with an opportunistic AI
    (electricity, waste management, agriculture, water, fuel, etc.)

  • An ambitious traffic system
    including many type of roads (five different widths, costs, quality and
    capacity), highways, airports, ports, and much more

  • A set of never-before-seen
    real-time construction tools allowing players to create curved roads, building
    zones of various shapes, elaborate bridges…

  • An avatar studio and Web-based
    profile pages

“From day one we wanted to make sure
that we were going to compete with the most ambitious builders out there in term
of content and functionality," said Patrick Marchal, studio director. “We wanted
the players to first enjoy Cities XL in solo mode, and then convince them to
join the Planet Offer, which will open the gates to a more ambitious level of
game experience.”

The massively persistent Planet

  • Multiplayer gameplay both in-game
    and on the web:

  • Trade resources with other players
    to develop economic strategies, specialise your cities, maximise your
    possibilities in a global economy

  • Work cooperatively to build Mega
    Structures – special buildings that enhance your city aesthetically and

  • Web-based city management — check
    your trade contracts, receive alerts, adjust your decisions from any computer
    in the world

Persistent MMO world:

  • Each player receives five slots to
    build five persistent cities on different Planets

  • Contribute to the life and
    statistics of the Planets (economics, population, pollution…): what you do has
    an impact on the world

Community features and animations
in-game and on the web:

  • Visit one another’s cities, see
    other players’ creations and content, chat with other players

  • Create and participate in online
    events, discover virtual cities and real people

Regular upgrades :

All Buildings, Maps, simulation and
functionality upgrades are free with the planet offer

Monthly costs:

  • 1 Month = 7ç

  • 3 Months = 5ç/month

  • 6 Months = 4.5ç/month

“We think that with a price point of
7ç for one month or 5ç per month for 3 months, the Planet offer offers
tremendous value for money. There are countless hours of gameplay, fun and
sub-objectives in the Planet Mode that players will discover with time,” said
Jerome Gastaldi, Monte Cristo’s CEO. “We really intend to continually expand the
game, and together with the community keep on enriching it and improving it. “