Mojang admits “huge mistake” with Minecraft – Pocket Edition

Somewhere between the release of Minecraft Pocket Edition in November and now, developer Daniel Kaplan and the rest of the Mojang team had an epiphony.

"We were wrong," Kaplan admitted in a recent blog post.

"We have read tons of comments and feedback and it seems like we made a huge mistake," he explained. "You wanted monsters, resources, animals and more different blocks."

Obviously we have a problem here.  One which Kaplan points out, but says they are working on solving.

He added: "This means that the initial code we had written didn’t exactly fit with the new plan where we wanted to add all the stuff you have been asking for. So we have been reorganizing, rewritten and changed the whole plan for Minecraft – Pocket Edition."

With all that being said, Mojang has plans to submit an update by February 8, 2012 which sounds like it will be more back-end stuff, or the stepping stones for adding support for the survival aspects of the game.

"You will see some neat looking animals and new blocks. Crafting won’t be in this update since we need to redesign the GUI for it and it will need some iteration and thinking," he explained.

Unfortunately, crafting won't be in this update since they need to redesign the GUI for it.  As Kaplan stated, this new update will lay the foundation for survival which they can throw out more "fun" updates.

You have to hand it to Mojang.  They are showing a lot of dedication to Minecraft Pocket Edition – more than I would've thought them to.