Mobliss, Valve, SOE, Gas Powered Games, headline Job Conference

MOBLISS, VALVE, SONY, ONLINE
ENTERTAINMENT, TIME WARNER INTERACTIVE, OTHERS HEADLINE FEBRUARY 12th GAME JOB
CONFERENCE AND RESUME WORKSHOP

Event Open to Students and
Professionals In the Industry or Looking to Break Into the Industry

January 25, 2005 – Mobliss, Valve,
Gas Powered Games, Sony Online Entertainment, Time Warner Interactive, Monolith
Productions, Mary-Margaret.com, Konami Digital Entertainment – America, Zango
Games, Oberon-Media are just some of the game companies participating in the
“Seattle Video Game Industry Job Conference and Resume Workshop” that will take
place in the Seattle suburb of Shoreline, Washington on February 12, 2005 at the
Shoreline Center. The event is designed for artists, programmers, writers,
musicians, designers and others looking to get into the computer and video game
business. Students and professionals looking to get into the computer and video
game business will have the opportunity to speak with industry insiders, hiring
managers and participate in an engaging resume workshop.

Confirmed speakers include:

  • Charles Balas, Director of
    Business Development, Zango Games

  • Ellen Guon Beeman, Live Team
    Producer, The Matrix Online, Monolith Productions

  • Norma J. Crippen, Recruitment
    Specialist, Mary-Margaret.com

  • Brian De Marco, Associate Producer

  • Marc Franklin, Associate Director
    of Public Relations, Konami Digital Entertainment

  • America – Alexander Pfaffe, Sr.
    Technical Architect, Sony Online Entertainment

  • Seattle – John Smith, Senior
    Producer, Sony Online Entertainment

  • Jessica Tams, Senior Producer,
    Oberon

  • Media – Joe Ybarra, Warner brother
    interactive

Additional speakers including
speakers from Mobliss, Valve Software and Gas Powered Games will be announced
shortly.

“This comprehensive program will
identify trends and requirements as well as the qualifications and skill-sets
that are in demand in the game industry. The casual nature of this event allows
attendees an unprecedented opportunity to interact with industry veterans, ask
questions, gain valuable contacts and understand the business,” said Christopher
Sherman, Game Initiative Executive Director.

Students will learn how to build an
early professional road map to a career in the game industry. Professionals
looking to move into the business from other industries will learn how their
experience and transferable skills can gain rapid entry into the game industry.
The event will also provide a great opportunity for local game companies to meet
potential new talent. Also, attendees will be able to participate in the Demo
Reel Showcase, where can bring their laptops to showcase their demo reels to
industry insiders for direct feedback and job opportunities.

Seattle Video Game Industry Job
Conference – February 12 – Agenda

8:30am – 9:00am Registration and
Networking 9:00am – 9:45am Industry Overview 10:00am – 10:45am Getting in at the
Ground Floor 11:00am – 12:00pm Applying Transferable Skill Sets 12:00pm – 1:30pm
Networking 1:30pm – 3:00pm Resume Workshop

The cost is $45 in advance or $60 at
the door. The event takes place at the Shoreline Center in Shoreline, Seattle.
Registration is available online at

http://www.GameConferences.com/seattle/
 

How To Break Into Video Game
Industry Conference and Resume Workshop attendees will: * Find out what
employers are looking for now and in the future * Learn how the game development
pipeline works * Receive an overview of the industry and where it’s headed *
Understand the core competencies required in art, programming and design * Meet
and network with professionals in the industry * Participate in a resume
workshop designed to gain them critical interviews with hiring managers.

About The Game Initiative

The Game Initiative is a leading
producer of conferences and events for professionals in the computer and video
game industry. The Initiative is chartered with the growth of the industry
through events, public awareness, information and supporting programs and serves
the needs of companies and people involved in producing interactive
entertainment software and hardware for video game consoles, handheld devices,
personal computers and the Internet. Game Initiative events include the Austin
Game Conference (October 27-28, 2005), the Women’s Game Conference (Octoboer
26-27, 2005) and the How to Break into the Game Industry national conference
series. More information about the Game Initiative can be found at
http://www.GameConferences.com