Mizuguchi on Games as Art: “It’s Getting Close”

Yes, the “games as art” debate is a tired topic. We’re pretty exhausted by it too, but when the creator of Rez gives his two cents, it’s worth listening. In an interview with IGN, Q Entertainment’s Tetsuya Mizuguchi gives an unexpected answer:

“I think… not yet. But it’s getting close. It’s just beginning. The experience is getting greater in the games industry. Just 40 years ago, we started from black and white dots. No sound, just beep sounds. Then we got colors, 2D then 3D … but we will have a much greater evolution in future games.”

Mizuguchi’s Rez is one of the primary examples of a game with artistic merit, so his response is surprising. He seems incredibly hopeful about the future, however. It will be interesting to see if Child of Eden, Q’s upcoming game, inspires the same questions of artistic merit.

Where do you stand? Is Rez an example of the artistic progress of the industry, or is it just another rail shooter? Let us know in the comments below.

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Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I’ve wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I’d rather write about them than actually make them. So here I am.