| PRESS CONTACTS: Lauren Tascan/Roxanne Pascente 212-772-3900/847-955-7730 lauren@sspr.com/roxanne@sspr.com FOR IMMEDIATE RELEASE MIA THE MOUSE HEROINE RETURNS IN ‘MIA 2: ROMAINE’S NEW HAT’ Sequel to Kutoka Interactive’s Hit 3D Learning Adventure Set for August Release LOS ANGELES (May 11, 2000) E3 Booth #6033, Kentia Hall — Mia, the skateboarding mouse who first burst on the edutainment scene last year in a rollicking learning adventure that has won 18 awards, returns this summer in an all-new episode called Mia 2: Romaine’s New Hat. This time around, Kutoka Interactive turns its charming star into a miniature Indiana Jones bent on rescuing her mother’s brand new hat from an accidental journey down the sewer. Designed for children 5 to 11, Mia 2 mixes an entertaining storyline with a variety of science activities addressing topics ranging from the solar system, the human body and the weather to the classification, habitats and eating habits of animals. The two-CD title also features more than a dozen endearing characters rendered in feature film-quality animation, a high-quality sound track and vivid scenery seen magically from the perspective of a mouse. In addition, Mia again has the unusual ability to move anywhere on the computer screen where the child points the computer mouse, giving players complete control over the main character. Mouse on a Mission The story begins when Mia dons her mother’s fancy new hat without permission and goes to play on the roof of the human-sized Victorian house where she lives. A sudden torrential downpour washes Mia down the drain pipe. She escapes by crawling out on a branch, but the hat is swept into the sewer, where it is snatched by the evil rat Romaine and his cousins. Mia must pick herself up, retrieve the lost hat, and then find her way home. As she pursues her quest, she gamely negotiates hidden passages, scales heights not usually fit for a mouse, crosses streams, lifts heavy objects and performs other feats of derring-do all with the active assistance of the player. Along the way, children must be on the lookout for “Sparklies”, the currency that Mia will need to buy her mother a new hat. Some Sparklies are half-hidden on a path or in some bushes, but most are earned by successful completion of a series of science learning games that exercise the player’s powers of observation as well as gently imparting new knowledge. Science with a Smile Mia 2’s science activities are so seamlessly integrated with the story that children will not even know that they’re “learning.” At Sam the Squirrel’s tree house, for example, children play an association game that involves matching animals with their habitat as well as other animals in their class, whether it be primate, reptile or amphibian. At Freddy the Frog’s pond, children adjust a clock to see how the shadow changes on the sundial and how the shadow can tell time. Inside the hedge that serves as Simon the Scientist’s laboratory, they play a game that teaches them to identify the parts of plants. There are eight full-featured science games as well as a variety of scientific information and mini-science activities, and the content varies according to which of the four age-appropriate difficulty levels the child has selected at the beginning of the game. Younger children may learn simple principles of magnets and prisms, while older players may encounter more difficult terms like deciduous, chlorophyll, igneous and carnivore. Higher difficulty levels require more knowledge or faster responses, and in some cases the difficulty is increased by taking points away for incorrect answers. At the same time, children gain familiarity with basic science concepts simply by navigating through the game. They use a lever, a pulley, an electromagnet and a siphon, and repair an electrical circuit as they progress from point to point. Responsiveness and Replayability Every element in Mia 2 is designed to maximize pleasure and minimize frustration. If the child needs help anywhere along the way, for example, a series of clicks on Mia’s head will yield a progressively more precise set of clues on how to proceed. Users can save up to 12 games, enabling family members to go through Mia 2 at their own pace. In addition, the location of objects and the solution of puzzles change each time a new game is started, encouraging children to play Mia over and over again. Availability and Price Scheduled for August release, Mia 2: Romaine’s New Hat is the second in a series starring the same Mia character that debuted last year. It will be compatible with both PC and Macintosh platforms, carry an MSRP of $19.95 (US), and be available at computer retail stores and mass merchandisers nationwide. Kutoka Interactive develops high-quality interactive titles for the consumer market. Its best-known titles are Mia: The Search for Grandmother’s Remedy, the first in a planned four-title series covering literacy, science, math and the arts, and Cyber Grannies, a preschool vocabulary game. The first Mia has sold more than 65,000 copies. Kutoka was founded in 1995 and is based in Montreal. For more information, call 877/8-KUTOKA (877/858-8652) or 514/849-4800 or visit www.kutoka.com. # # # # |