Mia The Mouse Heroine Returns in Mia 2: Romaine’s New Hat

 

PRESS
CONTACTS:

Lauren
Tascan/Roxanne Pascente

212-772-3900/847-955-7730

[email protected]/[email protected] 

FOR
IMMEDIATE RELEASE

 

MIA
THE MOUSE HEROINE RETURNS IN ‘MIA 2: ROMAINE’S NEW HAT’

Sequel
to Kutoka Interactive’s Hit 3D Learning Adventure Set for August
Release

 

LOS
ANGELES (May 11, 2000) E3 Booth #6033, Kentia Hall — Mia, the
skateboarding
mouse who first burst on the edutainment scene last year in a
rollicking
learning adventure that has won 18 awards, returns this summer in
an
all-new episode called Mia 2: Romaine’s New Hat. This time around,
Kutoka
Interactive turns its charming star into a miniature Indiana Jones
bent
on rescuing her mother’s brand new hat from an accidental journey down

the sewer.

 

Designed
for children 5 to 11, Mia 2 mixes an entertaining storyline with a
variety
of science activities addressing topics ranging from the solar
system,
the human body and the weather to the classification, habitats and
eating
habits of animals. The two-CD title also features more than a dozen
endearing
characters rendered in feature film-quality animation, a
high-quality
sound track and vivid scenery seen magically from the
perspective
of a mouse. In addition, Mia again has the unusual ability to
move
anywhere on the computer screen where the child points the computer
mouse,
giving players complete control over the main character.

 

Mouse
on a Mission

The
story begins when Mia dons her mother’s fancy new hat without permission

and goes to play on the roof of the human-sized
Victorian house where she
lives. A sudden
torrential downpour washes Mia down the drain pipe. She
escapes
by crawling out on a branch, but the hat is swept into the sewer,
where
it is snatched by the evil rat Romaine and his cousins.

 

Mia
must pick herself up, retrieve the lost hat, and then find her way home.

As she pursues her quest, she gamely negotiates
hidden passages, scales
heights not usually
fit for a mouse, crosses streams, lifts heavy objects
and
performs other feats of derring-do all with the active assistance of
the
player.

 

Along
the way, children must be on the lookout for “Sparklies”, the currency

that Mia will need to buy her mother a new hat.
Some Sparklies are
half-hidden on a path or
in some bushes, but most are earned by successful
completion
of a series of science learning games that exercise the player’s
powers
of observation as well as gently imparting new knowledge.

 

Science
with a Smile

Mia
2’s science activities are so seamlessly integrated with the story that

children will not even know that they’re “learning.”
At Sam the Squirrel’s
tree house, for
example, children play an association game that involves
matching
animals with their habitat as well as other animals in their class,
whether
it be primate, reptile or amphibian. At Freddy the Frog’s pond,
children
adjust a clock to see how the shadow changes on the sundial and how
the
shadow can tell time. Inside the hedge that serves as Simon the
Scientist’s
laboratory, they play a game that teaches them to identify the
parts
of plants.

 

There
are eight full-featured science games as well as a variety of
scientific
information and mini-science activities, and the content varies
according
to which of the four age-appropriate difficulty levels the child
has
selected at the beginning of the game. Younger children may learn
simple
principles of magnets and prisms, while older players may encounter
more
difficult terms like deciduous, chlorophyll, igneous and carnivore.
Higher
difficulty levels require more knowledge or faster responses, and in
some
cases the difficulty is increased by taking points away for incorrect
answers.

 

At
the same time, children gain familiarity with basic science concepts
simply
by navigating through the game. They use a lever, a pulley, an
electromagnet
and a siphon, and repair an electrical circuit as they
progress
from point to point.

 

Responsiveness
and Replayability

Every
element in Mia 2 is designed to maximize pleasure and minimize
frustration.
If the child needs help anywhere along the way, for example, a
series
of clicks on Mia’s head will yield a progressively more precise set
of
clues on how to proceed.

 

Users
can save up to 12 games, enabling family members to go through Mia 2
at
their own pace. In addition, the location of objects and the solution of

puzzles change each time a new game is started,
encouraging children to play
Mia over and
over again.

 

Availability
and Price

Scheduled
for August release, Mia 2: Romaine’s New Hat is the second in a
series
starring the same Mia character that debuted last year. It will be
compatible
with both PC and Macintosh platforms, carry an MSRP of $19.95
(US),
and be available at computer retail stores and mass merchandisers
nationwide.

 

Kutoka
Interactive develops high-quality interactive titles for the consumer
market.
Its best-known titles are Mia: The Search for Grandmother’s Remedy,
the
first in a planned four-title series covering literacy, science, math
and
the arts, and Cyber Grannies, a preschool vocabulary game. The first
Mia
has sold more than 65,000 copies. Kutoka was founded in 1995 and is
based
in Montreal. For more information, call 877/8-KUTOKA (877/858-8652)
or
514/849-4800 or visit www.kutoka.com.

 

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