Metal Gear Solid 3: Snake Eater Now Available for PS2



Title in Konami’s Blockbuster, Award-Winning Tactical Espionage Franchise Hits
North America


CITY, Calif. – November 17, 2004 –

Konami Digital Entertainment – America, a division of Konami Digital
Entertainment, Inc., today shipped
Metal Gear Solid®3: Snake
for the PlayStation®2 computer entertainment system
to retail stores nationwide. The newest installment in the tactical espionage
series that defined the stealth genre takes gamers on an all-new action-packed
adventure through the jungles of the Soviet Union during the height of the
Cold War era. Players will assume the role of Snake, a US-sent agent,
embarking on a dangerous solo mission to uncover and destroy a newly created
weapon of mass destruction. Renowned developer, Hideo Kojima, has created yet
again a masterpiece of epic proportions combining unique and intense gameplay
with an inspiring soundtrack, a captivating storyline, and stunning visuals
that push the graphical limits of the PlayStation 2 to new heights.


Gear Solid 3: Snake Eater
is the pinnacle of the
series," said Jason Enos,
Product Manager for Konami Digital Entertainment – America. "The game contains
all the amazing tactical espionage elements fans have come to expect from an
MGS game, plus it incorporates
new in-depth gameplay features such as close quarters combat (CQC), camo
index, food capturing and the cure system, which once again redefines the
entire stealth video game genre."


Set in the 1960s,
Metal Gear Solid 3: Snake Eater
the definitive stealth action experience with extraordinary depth and new
gameplay mechanics. Moving beyond the series’ signature radar control, the
game thrusts players into a fully interactive and immersive jungle
environment. Gamers must rely on elements such as the
"camouflage index"
to blend into
the environments to sneak past enemies undetected or use the game’s unique and
in-depth hand-to-hand combat "CQC"
system to take down their foes. Utilizing the new camouflage index,
players can change the patterns on Snake’s clothes as well as his face paint
in order to blend into the surroundings, allowing him to avoid enemy detection
or sneak up on his enemies. Players will be able to acquire different
camouflage patterns throughout the game as well as download new camo designs


Adding incredible realism
and depth to the game, Metal Gear Solid 3:
Snake Eater
incorporates a "cure
where players will be able to heal Snake when he is
injured during battle. Untreated wounds will affect the player’s health, and
thus, affect the outcome of their mission. Furthermore, players will need to
feed on animals, flora and fauna to survive in the jungle. Through the
"food capturing"
system, Snake can
hunt for food and store the items in his inventory. Taking the realism of the
game a step further, food will rot if gamers hold onto uneaten items for long
periods of time. Players will need to carefully monitor Snake’s stamina and
health by eating and also treating injuries in order to properly move through
the game.


Unleashing a game on par
with a major film production, Kojima has tapped a pool of Hollywood talent
including, renowned director Kyle Cooper
and Mission:
) to create an interactive opening sequence, as well as
famed musical
composer Harry Gregson-Williams (Shrek,
The Rock, The Replacement Killers  
Enemy of the State
) to
create the
blockbuster musical score
for the game.


Gear Solid3: Snake Eater

is available exclusively for
the PlayStation 2 for an SRP of $49.99 and rated "M" for Mature by the ESRB.
For more information on the game, please visit:



The Metal
franchise is in its 17th year, with the first Metal Gear®
release debuting in Japan in 1987.  The series centered on the adventures of
secret agent Solid Snake and was consistently recognized for its new and
original game design combined with a story full of plot twists and intricate
human drama.  In 1998, Konami introduced
Metal Gear Solid®
for the Sony PlayStation® game console, which was
instantly noted for its stunning graphics, original narrative style and
superlative gameplay.  Metal Gear Solid®
earned widespread critical acclaim and defined a benchmark of
quality in the action genre.  Building on the precedent set by the top-selling
original title, Metal Gear Solid®2: Sons
of Liberty(tm)
was released in 2001 for the Sony PlayStation®2 with
overwhelming praise from gamers and industry pundits worldwide, selling over 2
million units in the U.S. and over 5 million units worldwide.  In 2002, Konami
released, Metal Gear Solid®2: Substance(tm),
the expanded edition of Metal Gear
Solid®2: Sons of Liberty(tm)
, for the Xbox(tm) video game system
from Microsoft, PlayStation®2 and PC DVD-ROM with much fan fare. 
In 2003, the amazing storyline
and world of Metal Gear Solid®
combined with the graphics and gameplay of
Metal Gear Solid®2
to create
Metal Gear Solid® The Twin Snakes(tm)

for Nintendo GameCube(tm).  In 2004, Hideo Kojima takes the tactical espionage
action genre that the Metal Gear®
series defined to a completely new direction in
Metal Gear Solid®3: Snake Eater(tm)

for the Sony PlayStation®2.



Konami Corporation is a leading developer,
publisher and manufacturer of electronic entertainment properties,
specializing in the home video game market. Konami Corporation’s action and
adventure titles include the popular franchises
Metal Gear Solid®, Silent Hill®
, among other top sellers. The latest information about
Konami can be found on the Web at Konami Corporation is a
publicly traded company based in Tokyo, Japan with subsidiary offices, Konami
Digital Entertainment, Inc. in the US and Konami of Europe in Frankfurt,
Germany. Konami Corporation, the parent company of Konami Digital
Entertainment, Inc. is traded in the United States on the New York Stock
Exchange under the ticker symbol KNM. Details of the products published by
Konami Digital Entertainment – America can be found at


LIBERTY(tm), SUBSTANCE(tm), THE TWIN SNAKES(tm) and SNAKE EATER(tm) are either
registered trademarks or trademarks of KONAMI COMPUTER ENTERTAINMENT JAPAN,
trademark of KONAMI CORPORATION.  ALL RIGHTS RESERVED. "PlayStation" and the
"PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
Nintendo GameCube is a
trademark of Nintendo. (C) 2001 Nintendo.
Microsoft and Xbox are
either registered trademarks or trademarks of Microsoft Corporation in the
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