Meridian4 and Headup Games are Looking to the Future!

March 5, 2010

Meridian4 and Headup Games are
Looking to the Future!

Meridian4 is excited to announce
that they have signed a digital publishing agreement with Headup Games to
publish their future titles for three years, starting with the turn-based
strategy title; Future Wars.

“Expanding our well-working and
established partnership with Meridian4 to a full portfolio scenario is the next
strategic and logical step towards our aim to reach gamers on a worldwide level
throughout all retail and media channels. We started strong with the first two
titles and are very much looking forward to bringing and creating new franchises
together with their very experienced team” said Dieter Schoeller, Managing
Director of Headup Games.

“Our initial agreement with them for
Greed and Gear Grinder was very successful and we are delighted that we are able
to continue to work with Headup Games. Their original and unique titles, such as
Future Wars are a great match with our audience. We know that this title will do
well and will have a wide appeal to all types of gamers.” said Andy Sher, CEO at

About Future Wars

Similar to classic titles such as
Advance Wars and Battle Isle, the game takes turn-based strategy gaming away
from the micro-management overkill that it has become and using simple, proven
rock-paper-scissors principles, reopens the genre to a wider audience.

With a modern 3D engine providing
the graphics, a proven, easy to learn, but difficult to master set of rules
surrounded by an engaging plot and challenging gameplay, the game will appeal to
newcomers and hard-core gamers alike.

Also available is unlimited access
and infinite possibilities to mod the game through open data structure, open
scripts and an easy-to-use editor.

  • Modern 3D graphics & proven
    gameplay embedded in an engaging and sometimes, humorous plot

  • Infinite modding possibilities
    through open data structure, open scripts and editor

  • Novel and unique game modes such
    as AI vs. AI or play-by-email

  • Rock-paper-scissors principle
    makes Future Wars easy to learn but difficult to master

  • In-game achievements encourages
    replay to acquire top honors