Matrix Games To Publish Armada 2526

October 23, 2009

Matrix Games To Publish Armada

Matrix Games to bring gamers a
blend of turn-based and real-time strategy from a lead designer of the Total War

Matrix Games and Ntronium Games are
thrilled to announce that they have reached a publishing agreement for Armada
2526, a space-based blend of addictive turn-based strategy and intense real time
space battles. Matrix Games is particularly excited to be working with founder
and director of Ntronium Games, R.T. Smith. Mr. Smith has been creating strategy
games for more than 20 years, including the original 4x space classic Armada
2525. Most recently he was the project director and lead designer for Medieval
2: Total War, having earlier served as designer and programmer on the previous
Total War games.

o mark this announcement, be sure to
check out some beautiful screenshots and a new video to see what’s in store for
gamers this holiday season!

David Heath, Director of Operations
at Matrix Games, said “We’re thrilled to be working with a developer and
designer who has been the creative direction behind hits like Rome: Total War
and Medieval 2: Total War. We’re confident that the critical acclaim his work in
the Total War series has enjoyed will translate well into outer space with
Armada 2526!”

Armada 2526 continues the great
tradition of space opera games. You guide your race from its first interstellar
journeys, until it becomes a mighty galactic empire. Along the way, you’ll
explore the galaxy, conduct research, diplomacy and trade, found new colonies,
maneuver mighty star fleets, and fight epic battles. Although the game is
complex, and the possible strategies endless, powerful help and advisor features
help you get up to speed quickly. Unlike many games in this genre, Armada 2526
boasts a streamlined play system, providing games that can be finished in a
reasonable time, and emphasizes battle and strategy over economic

Some major features include:

  • Turn-Based Strategy Map – The
    strategy map shows the portion of the galaxy where the game takes place. Here
    you’ll maneuver your fleets, manage your colonies, and grow your empire. The
    emphasis in this part of the game is thinking and planning, so you can spend
    as much time as you want planning your strategies, and issuing orders. When
    you’re done, hit the "end turn" button, and your orders will be carried out
    simultaneously with those of other players.

  • Epic Space Battles – Battles can
    be epic affairs with more than a hundred ships on each side. They are
    presented to the player in their full majesty via real-time 3D rendering with
    glowing energy beams, shimmering shields, and spectacular explosions. The
    action is real-time, both to enhance the visual spectacle, and to introduce
    elements of tension and pressure; however, the emphasis is firmly on tactics
    and maneuvering formations, rather than frantic clicking on individual ships,
    and you always have the option of pausing the battle to issue orders.
    Planetary assaults are especially intense with ship to ships battles, ground
    battles and ground to air battles all taking place simultaneously. If the
    attacker doesn’t complete the conquest quickly enough, the battle will
    continue into the next turn, giving each side the chance to throw in

  • Diplomacy – With so many players,
    you need a full featured diplomatic system. In Armada 2526 you can negotiate
    offensive and defensive alliance, non aggression pacts and trade agreements.
    Trade money, technology, colonies, ships and information. You can issue
    threats and ultimatums, or ask for favors. Friendships can be made and trust
    earned, or your reputation can be ruined by bullying and not honoring
    agreements. Negotiations proceed by a series of offers and counter offers.
    Hard bargaining can drive the price down, but being generous builds
    friendships. During negotiations, you see an animated view of your
    counterpart, so you know who you are dealing with, and how they feel.

  • Technology – There are many
    different technology items to research. The game system encourages you to
    specialize in particular areas of tech, so as you expand and meet new players,
    you will find that they have radically different capabilities. Many of the
    technologies are disruptive, and force you to radically alter your strategy
    and tactics to utilize them, or to cope with the lack of. You may for instance
    concentrate on building the biggest and best navy in the galaxy, and then
    watch in dismay as your ships flee from and opponent who has mastered the
    psychic arts, or are outmaneuvered by an adversary who has specialized in
    stealth or hyper space technology. You may have turned your planets into
    fortresses, but this won’t help if they are infected by nanobots that eat
    defenses from the inside out, or if your opponent is impolite enough to drop
    an asteroid on your favorite colony.

  • Powerful AI – The artificial
    intelligence routines have been created by an expert in the field, to provide
    AI players that are both worthy adversaries, and opponents that are fun to
    play against. The A.I. has been built into the game from the beginning of
    development and updated to take advantage of new game features as they are
    added, giving the developers the maximum time to polish its behavior. This is
    in contrast to many games, where the AI is tacked on at the end of
    development. Of course the same powerful routines developed for the opponents,
    are also available to assist the player in managing their empire, and to offer
    game play advice.

Armada 2526 will be available in
time for the holiday season.