League of Legends patch 4.7 brings the Braum, and a bunch of other changes

League of Legends newest champion, Braum, has arrived. With the release of patch 4.7, you can now support your friends with the very sexy, very bald, and very mustached" Heart of the Freljord." While you can find all of Braum's abilities here (and gameplay here), the 4.7 patch notes can be viewed in full below.

Riot notes that they've focused on "a few high priority targets that are having a heavy impact on the health of the game" (aka high-damage junglers). The problem is these junglers are entering the mid-game with more gold and experience than even solo laners, so that's no good. While they are still looking at different possibilities, the update reduces some of the power of Feral Flare.

While Feral Flare does deliver on its core goal of supporting carry junglers, it's also doing it at the expense of potentially several other players on the map. Because Feral Flare's power is essentially tied to how long junglers can ignore their team, the optimal strategy has been to hide away for as long as possible before making a first appearance as the strongest champion on the map – even in comparison to solo laners who have to scrap out their gold against equally matched opponents (we mentioned this in the foreword, but it's worth repeating here). Long-term, we still like the concept of 'carry' style junglers, but we're currently exploring ways to support them in a way that's healthy for the game.

Feral Flare Line

Madred's Razors

MAIM PASSIVE: +60 damage against monsters ⇒ +50 damage against monsters

Wriggle's Lantern

NEWUTILITY: Kills and Assists now count toward transforming into Feral Flare
MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters

Feral Flare

MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters
REMOVED HEAL SCALING: Basic attack heal increases with stacks
REMOVED TRANSFORM STAT BONUS: Gains Attack Damage + Attack Speed when transformed from Wriggle's Lantern
ATTACK DAMAGE: +15 ⇒ +12
ATTACK SPEED: +35% ⇒ +30%


"When we added more utility to Heal, our focus was to create a spell that added depth to the summoner spell pool while also giving heal-focused supports an ability that let them remain effective against Ignite. On live, however, this wasn't the case as it was primarily being picked up by solo laners to circumvent burst-heavy aggressive play (particularly for champions whose abilities were affected by Grievous Wounds)."


And of course, patch 4.7 includes a number of champion tweaks. Kassadin and Gragas have received a few rework follow-ups, while Jarvan IV and Malphite have received some top lane buffs.


Q – Barrel Roll

NEW UTILITY: Grants vision after it reaches its destination
CLARITY: Reduced size of cast indicator to better represent the actual radius

W – Drunken Rage

BUG FIX: Buff no longer consumed on hitting a ward

R – Explosive Cask

RANGE: 1050 ⇒ 1150
CLARITY: Reduced size of cast indicator to better represent the actual radius


Q – Null Sphere

MAGIC SHIELD: 40/80/120/160/200 (+0.8 ability power) ⇒ 40/70/100/130/160 (+0.3 ability power)

Jarvan IV

Passive – Martial Cadence

DAMAGE: 6/8/10% (at levels 1/7/13) ⇒ 10% at all levels
SAME-TARGET COOLDOWN: 6 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)

W – Golden Aegis

COST: 45/50/55/60/65 mana ⇒ 30 mana at all ranks


Q – Taste Their Fear / Evolved Enlarged Claws

ISOLATION RADIUS: 350 units from nearest ally ⇒ 500 units from nearest ally
NEW GAMEPLAY: Turrets now count as allies when determining whether a target is isolated

R – Void Assault / Evolved Active Camouflage

STEALTH RECAST: 1 second between stealth casts ⇒ 2 seconds between stealth casts


Passive – Granite Shield

RECHARGE RATE: 10 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)

W – Brutal Strikes

COST: 50/55/60/65/70 mana ⇒ 25 mana

Summoner's Rift


STARTING COOLDOWN: 120 seconds ⇒ 30 seconds


GLOBAL GOLD REWARD: 125 gold ⇒ 145 gold


NEW FORTIFICATION: All outer turrets now have Fortification (added to Bottom lane)
FORTIFICATION DURATION: 480 seconds ⇒ 420 seconds

These are just the major changes in patch 4.7. For the full patch notes, including the reasoning behind each champion change, check out the League of Legends website.