Indie Game Developers Receive Top Honors

 

Indie
Game Developers Receive Top Honors at Third Annual ‘Independent Games
Festival’

 

SAN
JOSE, Calif., GAME DEVELOPERS CONFERENCE, March 24 /PRNewswire/ — Nexon, an
independent game development company, stole the show at last night’s
ceremonies by taking home the $10,000 Seumas McNally Grand Prize and the
Audience Award, a special honor granted by popular vote from the industry
audience attending this year’s Game Developers Conference (GDC) for its video
game project, Shattered Galaxy (www.nexon.net), at the third annual
Independent Games Festival (IGF). They also received the Best Game Design and
the Technical Excellence awards. The IGF provides a forum for independent game
developers to exhibit their work and receive recognition while celebrating its
diversity. 

 

Last
year, the Gama Network (formerly CMP Game Media Group) publicly announced that
it would rename the Independent Game Festival’s (IGF) Grand Prize in honor of
Seumas McNally. McNally succumbed to Hodgkins Lymphoma shortly after last
year’s ceremony at the age of 21. He was the president and lead programmer for
Longbow Digital Arts, which won last year’s IGF Grand Prize. 

 

The
Shattered Galaxy team, located in both Korea and Silicon Valley, overcame the
language and cultural barriers of being separated across the Pacific Ocean to
create a sophisticated, carefully crafted and involving experience. Kevin
Saunders, game and project director, Jongheum Park, lead client programmer and
Omari Miller, executive manager, combined their creative talents and
innovative ideas to create the massively multi-player, real-time strategy
game. Shattered Galaxy comprises online warfare and tactical struggle with an
emphasis on role-playing as well. The game’s BattleMetrics(TM) system, which
uses many theoretical equations to evaluate the effectiveness of various
items, units and synergistic effects, promotes a fluid, dynamic and evolving
world. 

 

Silver
Creek Entertainment, one of last year’s IGF finalists for Hardwood Hearts,
received the Best Visual Art award for Hardwood Spades (www.hardwoodspades.com),
an online card playing game that lets the player chat with their opponents
during game play. Hardwood Spades’ impressive graphics extend from the
customizable character portraits to thematic card decks. Best Audio went to
Space Time Foam for Chase Ace 2 (www.chaseace.com). Filled with fast-paced
action and based on the popular Chase Ace, spaceships fight battles with other
enemy spacecraft amidst explosions and gunfire. 

 

"The
IGF has once again proven to be a forum that nurtures new game development
talent and showcases today’s brightest independent games," said Alex
Dunne, chairman, Independent Games Festival and executive producer,
Gamasutra.com. "An integral part of the continued success of the
interactive entertainment industry is the talent and creativity that lies with
independent game developers. We are proud to be able to highlight their
achievements and award their ingenuity." 

 

This
year’s IGF finalists and winners will be on display during the Game Developers
Conference show floor hours, at the San Jose Convention Center. A jury of 20
seasoned game development professionals voted on the previously selected
nominees for awards in Technical Excellence, Best Visual Arts, Best Audio,
Best Game Design and the Seumas McNally Grand Prize. The Audience Award was
based on a popular vote of conference attendees visiting the Festival
Pavillion. Each award will include a $1,000 check with the exception of the
Seumas McNally Grand Prize, which will be accompanied by a $10,000 check.
Along with the $1,000, the Technical Excellence Grand Prize winner will
receive Intel Pentium 4 workstations and a suite of Intel development tools.
Microsoft Corporation and Intel Corporation are the primary sponsors of this
year’s festival, along with the International Game Developers Association.

 

About
the Gama Network 

The
Independent Games Festival is part of the Gama Network, which includes Game
Developer magazine, Gamasutra.com, the Game Developers Conference and the Game
Developers Choice Awards. For more information on the Gama Network, please
visit www.gamanetwork.com. In addition, the group also manages the
International Game Developers Association (www.igda.org), an independent
non-profit organization serving game developers.

 

CMP
Media Inc. 

The
Gama Network is a division of CMP Media Inc. (www.cmpnet.com), a leading
high-tech media company providing essential information and marketing services
to the entire technology spectrum — the builders, sellers and users of
technology worldwide. CMP Media is owned by United Business Media (Nasdaq:
UNEWY), a London-based marketing information company.

 

SOURCE
Gama Network Web site: http://www.gamanetwork.com 

Company
News On-Call: http://www.prnewswire.com/comp/156187.html 

or
fax, +1 800-758-5804, ext. 156187 

CONTACT: 

Jonalyn
Morris, +1 310-477-4647, ext. 245, 

GDC
on-site, +1 323-376-3632, [email protected]

or
Sarah Davis, +1 310-477-4647, ext. 218, 

GDC
on-site, +1 310-383-9449, [email protected]

both
of Bender/Helper Impact, for the Gama Network

 

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