Guns of Icarus Online achieves Kickstarter goal but there is still time

With currently 33 days left, the Guns of Icarus Online's Kickstarter is still afloat despite the 100k goal already being met. This marks the third official successful campaign to be launched via Kickstarter with Muse Games. All their promises came though on the previous two so history is telling me that the third time should be no different.

This Kickstarter introduces ‘adventure mode.’ This is a giant scale Player vs. Environment combat, player/ship progression, and more co-op player action than ever before. I’m personally excited about their AI controlled planes to fight against, which sounds down right amazing.  

Here is the current founded goal followed by some interesting and tempting reach goals. What the Muse team has planned is pretty damn awesome / ambitious, I’d love to see it all get funded.

AI Director (Funded!): At the heart of a good PvE experience is a smart, responsive AI that can go toe-to-toe with players and scale up or down on the fly to keep the experience challenging and entertaining. This pillar will enable the creation of co-op and solo missions to complement competitive PvP.

Econo-Political System: Adventure mode will add a world map of towns and trade routes, with six player factions and a fully dynamic resource economy. Missions are generated dynamically to help or hinder the towns and the factions that control them, depending on their circumstances and needs. Completing missions earns status in certain quarters and notoriety in others, enabling players to rise in the ranks of their chosen faction, unlock new opportunities and perks, and exert an even greater influence over the world.

World-Building Tools: A robust toolset is necessary to build an expansive world map with diverse and varied environments. This pillar involves the creation of new tools and processes to speed up the development of new maps and locales using a combination of procedural generation and manual composition. While the existing PvP maps have all been assembled painstakingly by hand, worldbuilding on the scale of Adventure Mode will require a whole new way of doing things.