Global Gaming:Korea Challenges The World–A Symposium

THE KOREA GAME DEVELOPMENT &
PROMOTION INSTITUTE AND THE KOREA CULTURE AND CONTENT AGENCY PRESENT E3
SYMPOSIUM GLOBAL GAMING: KOREA CHALLENGES THE WORLD

Invitation Only Event To Focus On
The Future Of Online And Mobile Gaming With Five Of the Industry’s Most
Prominent Players

Los Angeles, CA (May 4, 2005) – The
Korea Game Development & Promotion Institute and The Korea Culture & Content
Agency (KOCCA) team to present Global Gaming: Korea Challenges the World, a
special symposium to take place during the upcoming E3 convention.

The symposium will take place
Wednesday, May 18 from 6:00PM-8:30PM at the Wilshire Grand, 930 Wilshire Blvd in
Los Angeles.

The invitation only event features
distinguished executives from five Korean companies at the forefront of on-line
and mobile gaming, sharing their unique insights into the future of online and
mobile gaming in the U.S. and around the globe.

While Korea currently enjoys
massive-multi-player online (MMO) gaming brands that have attracted millions of
subscribers across Asia, the U.S. is just beginning to explore the on-line
gaming market. The five companies represented at the symposium are amongst the
most successful in MMO gaming. The NC Soft title LINEAGE has over 3 million
subscribers in Korea alone, paying a monthly fee of $20; Gravity Interactive’s
hugely successful RAGNAROK game boasts a worldwide aggregate subscriber-base of
28-million.

Confirmed panelists include:

Robert Garriott, President, NCsoft
USA Richard Kim, CSO, Gravity Interactive James Wee, Executive Vice President,
SkyZone Entertainment Kyu Chang Lee, General Manager, GameVil, Inc. U-Jin Jeon,
Director, Mirinae Corporation

Moderating the panel is Richard
Aihoshi, Editor-in-Chief of IGN.com.

Global Gaming: Korea Challenges the
World Page Two

How and when online and mobile
gaming takes shape as an industry in the U.S., and where mobile and MMO gaming
are heading globally, will be thoroughly analyzed by the panelists, followed by
a Q&A session for audience members. The event will also feature cocktails and
dinner and serve as a networking forum.

“In Korea and throughout Asia, the
infrastructure for MMO and mobile gaming is built well established and the
marketplace is flourishing. We are delighted to have the executives who have
helped pioneer this platform serve as panelists for the symposium and look
forward to a successful and enlightening event,” said Alexis Wallrich, Marketing
Director for KOCCA.

About KOCCA

Fostering the growth of the creative
content industries in Korea under the Ministry of Culture and Tourism, KOCCA
actively promotes Korean companies involved in animation, character licensing,
music, comic publishing, Mobile and Internet and Education by serving as a
global bridge between Korean culture content providers and international
partners. KOCCA is committed to developing and promoting the Korean culture
content industry; To build infrastructure for developing creativity and
technology for culture content; To foster industry professionals and ensure
sustainable development; To develop global partnership to enhance and support
industry marketing efforts; To encourage industry investment and strengthen
Korea as a global content provider.