Categories: News

Gary Grigsby’s World at War: A Word Divided

July 18, 2006

Announcing Gary Grigsby’s World
at War: A World Divided

Sequel to Award-Winning World at
War with Diplomacy, Espionage and Events!

Matrix Games
and 2by3 Games today announced the sequel to the acclaimed Gary Grisby’s World at War. This new sequel, Gary Grigsby’s World At War: A World
Divided, adds a host of new features to grow the engine well beyond the original
game in terms of grand strategy. A World Divided includes spies, neutral country
diplomacy, variable political events, unit experience and scenarios that occur
after the war as well as starting earlier than the original.

The original game, recently awarded
the Origins Vanguard Unique Game of the Year Award, put players at the helm of
one of the five major nations during the Second World War. Managing supply
lines, production, troop movement, and resources, it had a simple and elegant
design with variable levels of difficulty and detail.

Gary Grigsby’s World at War: A World
Divided will take this design to the next level, adding espionage,
code-breaking, variable political events, unit experience and neutral country
diplomacy. These changes vastly affect the dynamics of play and add entire new
layers to the grand strategy mix of the original. Players will have to learn to
be more flexible with their tactics, facing more important decisions on these
new fronts.

In addition to the new features in
Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’
scenario that carries forward from the end of the war into a conflict between
the Western Allies and the Soviet Union. Russia’s massive and experienced army
is up against the West’s well equipped forces and industrial might. In addition
to simply starting with this scenario, players have the option to jump right
from the end of their normal campaign game of WWII into this alternate history.
This creates a whole new set of strategic choices as players will have to think
into the future and plan for their war against the other super-power while still
fending off the Axis forces.

The overall ease of play is retained
in Gary Grigsby’s World at War: A World Divided. The game will ship with four
tutorials, three campaigns, and five different scenarios starting from 1939 and
the invasion of Poland and extending into the mid 1940s.

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