Dynamedion to Contribute Soundtrack for Runes of Magic

July 8, 2008

Dynamedion to Contribute
Soundtrack for Runes of Magic

Free-to-Play Fantasy MMORPG Gets
Orchestral Backdrop from Experienced Studio

Frogster Interactive announced today
that it is working together with game music veterans Dynamedion to compose and
record the orchestral soundtrack for its upcoming MMORPG, Runes of Magic.

The prestigious composition and
sound design studio has contributed work to a number of notable recent titles,
including John Woo’s Stranglehold, Spellforce, Anno 1701, Drakensang and Die
Sidler V & VI. In addition, the Mainz, Germany-based sound engineering experts
have contributed to major motion pictures including 10,000 BC and The Bourne

"We see Runes of Magic as an amazing
challenge," said Pierre Langer, managing director of Dynamedion. "It is our
first fantasy MMO, one of our favorite genres. Our soundtrack will contribute to
ever-changing moods in the game world, in order to achieve an intensive
connection between gameplay and music."

A small sample of the Runes of Magic
main theme is available on the game’s official website at
In addition, interested gamers can sign up for the newsletter and be informed of
the beta registration process when it becomes available.

Runes of Magic – a world full of
wizardry and adventure

In Runes of Magic, players explore
and discover a magical realm full of wonders and ancient riddles. On their way
from simple novice to famous hero, they will always be accompanied by magical
runes and potent oracles which are fragments of the divine book Taborea. In
Runes of Magic, players should use the rune stones wisely, for they might also
lure them to a path of destruction. But legend has it that he who embraces the
oracle and acquires its might will gain absolute power over the future. It is
now up to the player to write the history of the world.

To do that, players have access to a
dual class system which allows them to freely combine their main and secondary
classes, in order to freely build a character the way they want. On their way
through Taborea, they learn professions and special skills to forge or enhance
mighty armor and weaponry. After a hard day of labor players can relax in their
own homes, which they can arrange any way they want. In addition, they have
access to a dynamic item and rune system, as well as three gathering and eight
crafting professions. Dangerous dungeons, raids and an extensive PVP system
challenge heros in the long run.

The Taiwanese developers of the
game, Runewaker Entertainment Ltd., grew up in the USA and were enthusiastic
Ultima Online and World of Warcraft players. Runes of Magic was developed in a
time frame of three years, similar to western MMO standards. Runemaker plans to
provide new challenges for players every three to four months with free add-ons
and updates.

Frogster Interactive Pictures AG
aims to release both the European-English and American versions at the same
time. Concerning the U.S. version, Frogster is currently looking for a qualified
U.S. publisher.

Runes of Magic Features:

  • Free2play, no monthly fees, free

  • Dual class system with switchable
    primary and secondary classes

  • Enthralling background story

  • Over 600 quests and level
    comprehensive quest series at launch

  • Instanced and persistent dungeons

  • Individually developed skills and

  • Armor sets with special bonuses

  • Dynamic item system: upgrades with
    hundreds of runes

  • Activatable PvP system (Player vs.
    Player duels)

  • Epic crafting system with the
    chance to improve existing items

  • Individual coloring of clothes and

  • Housing: personalization with
    individual furniture for players and guilds

  • Special zones for guild houses

  • Reputation system

  • Scalable user interface based on
    the user’s flavor (development of own add-ons possible)

  • In-game map and radar system to
    find dealers, resources and quests easily

  • Auction house: auction and
    purchase items

  • Teleporting possibilities per

  • Different and unique mounts

  • Control via mouse (point & click)
    and keyboard (WASD or arrow keys) possible