4 September 2001
DIE HARD CUBED
Leading UK developer BITS Studios signs its Next Gen John McClane adventure
with Vivendi Universal Interactive Publishing International
Fans of the Die Hard movies can Yippie Ky-Yay for joy as leading UK developer
Bits Studios announces that it has signed a deal with Vivendi Universal
Interactive Publishing International to distribute its forthcoming Die Hard
title, currently being developed under licence from Fox Interactive, throughout
Europe. The first-person action adventure is due for release on Game Cube during
Die Hard Game Cube (working title) is a first-person shooter unlike any
other. Featuring an original plot set a few years after the events in Die
Hard: With A Vengeance, players will battle through several distinct
locations – including a return to the original Nakatomi Plaza, now completely
finished – and encounter a host of unique and inventive set pieces designed to
bring the Die Hard world vividly to life.
"We are delighted to have completed this deal with Vivendi Universal
Interactive Publishing International," says Foo Katan, Managing Director and CEO
of Bits Studios. "With a title as important as Die Hard, it was important that
we picked a partner with the necessary muscle to do the game justice – and VUIPI
is just the company. Die Hard Game Cube will really push the first-person action
adventure genre into new ground. With VUIPI on board, we aim to set new
standards by which all others will be judged – both critically and commercially.
Die Hard Game Cube will further the genre with powerful cinematic effects. In
terms of plot, it is way ahead of anything in development, with its narrative
twisting and turning to an explosive conclusion. Non-player characters populate
the game world and play an integral part to the adventure, as McClane battles to
find allies among a world of adversaries.
McClane himself is blessed with a huge array of moves. From stealthily
capturing terrorists and forcing enemies to disarm, to running into team fights
with guns blazing and saving hostages he’s the very definition of action hero.
As the game is being specifically designed for Game Cube, the controls are being
implemented with console gamers in mind.
Furthermore, like the films, Die Hard Game Cube will feature moments of sheer
exhilaration combined with situations which demand extreme stealth – all handled
with a seamless control method designed to let the player combat the opposition,
not wrestle with the joypad.
Die Hard Game Cube is due for release during 2002. Further details –
including the first screen shots – will be released shortly.