DICE’s new higher-performance servers should fix Battlefield 4 ‘rubber banding’

The "rubber banding" effect that has plagued Battlefield 4 since the release of Naval Strike may have just been solved. For those unfamiliar, rubber banding is an effect of relatively high latency, causing players (or yourself) to appear to move in one direction, then suddenly appear teleported back several feet to wehre they once were a few seconds ago.

"We've found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches," DICE VP Kar Magnus Troedsson explained. To solve the issue, DICE has invested in new hardware and has deployed new "higher-performance" servers this week.

"In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue," he assured. "We are already seeing performance improvement with 64-player matches and expect this to continue."

"While the progress took longer than we would've liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place," he continued. "Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you."

Have you noticed an improvement in the Battlefield 4 gameplay performance as a result?