Diablo II Goes Gold

 

DIABLO
II GOES GOLD

Blizzard
prepares for its biggest worldwide launch ever

 

IRVINE,
Calif. – June 7, 2000 – Gamers should start clearing their calendars
and
stocking up on caffeinated beverages now. Blizzard Entertainment
announced
today that Diablo II, its highly anticipated real-time action
role-playing
game, has gone gold. The game, which has initial orders in
excess
of 1.5 million copies worldwide, will start shipping to retailers
worldwide
as early as the end of June.

 

In
Diablo II, players return to a dark world plagued by evil forces. After

possessing the body of the hero who defeated him,
Diablo resumes his
nefarious scheme to
shackle humanity into unholy slavery by joining forces
with
the other Prime Evils, Mephisto and Baal. Players face a new series of
quests
to rid the world of Diablo and his vile brethren forever.

 

"Diablo
II is our most ambitious undertaking to date," said Mike Morhaime,

Blizzard Entertainment president and co-founder,
"From the depth of each
character
class and the size of each act to the expansion of Battle.net’s
new
worldwide architecture and the number of languages for which we
localized
the game, the scope of Diablo II is much larger than any of our
past
projects. With development complete, we are now focused on
shipping
this game to retail worldwide by the end of the month."

 

Key
features in the game include:

*
Five all new character classes — the Amazon, Paladin, Barbarian,
Sorceress
and Necromancer — each with unique skills and abilities. In all,
Diablo
II offers 150 special abilities as each character can develop 30
unique,
class specific skills and spells throughout the game.

*
Four expansive towns to explore complete with wilderness areas,
dungeons,
monasteries, tombs, caverns and crypts.

*
A randomly generated world with filled with all-new weapons, armor,
monsters,
unique items, non-playing characters and more than 20 quests.

*
Nearly 25 minutes of motion picture quality cinematics and a 70-minute
original
score of ambient music.

*
Full multiplayer support for up to eight players and expanded Battle.net

support with servers on land in North America,
Europe and Asia.

*
Optional 3Dfx and Direct3D support that offers near-perfect perspective,

including scaling and parallax effects, to the
game play experience.

 

When
Diablo released in 1997, it was an instant hit among gamers and
debuted
as the number-one selling game its first month in stores. The
game
has sold in excess of 2 million copies worldwide and was the
number-one
selling computer role-playing game in 1997.

 

Availability

Diablo
II is being developed by the Blizzard North design team and is
expected
to release on three CD-ROMs by the end of June in
Windows®95/98/2000/NT
format. A Macintosh version of the game will be
available
during the third quarter 2000. Though Diablo II’s rating is currently
pending,
Blizzard anticipates that the game will receive a Mature rating
from
the ESRB. The game will be available at most computer and software
retail
chains worldwide. The game will also be offered directly from Blizzard
at
(800) 953-SNOW and www.blizzard.com.

 

System
Requirements

Diablo
II’s single-player minimum system requirements are Windows®
2000/95/98/NT,
Pentium® 233 or equivalent, 32 MB RAM, 650 MB available
hard
drive space, 4X CD-ROM drive and DirectX compatible video card.Additional
multiplayer system requirements include 64 MB RAM, 950 MB
available
hard drive space and 28.8 Kbps or faster modem. The game
also
offers optional 3D acceleration by supporting Glide and Direct 3D
compatible
video cards with at least 8MB of video RAM. Direct 3D requires
64
MB of system RAM.

 

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