Destiny 2 will use a hybrid of dedicated servers and peer-to-peer technology to “bring players together”

So Dedicated Servers...but not.

Now in the wake of the excitement that was the Destiny 2 Gameplay Reveal, questions are beginning to pour in about how it all works; particularly on the side of networking. There's an enormous stigma against peer-to-peer connectivity as it is entirely dependent on the strength of an individual user's network connection, which if you've ever played a multiplayer game can be hit or miss at best.

Since not everyone is rocking Google Fiber as their service provider, Bungie has stepped up on their blog to clarify how Destiny 2's networking will work. In short, it's better, but not entirely the answer you want to hear.

Matt Segur, the Engineering Lead on Destiny 2 describes the networking as "a hybrid of client-server and peer-to-peer technology, just like Destiny 1." 

He says:

"Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center."

He breaks it down further by saying that Bungie's servers will handle "how the game progresses" while the player connection will be responsible for "their own movement and abilities" resulting in a "feeling of immediacy in all their moving and shooting."

It remains to be seen how this will affect Destiny 2's PC version, especially since the platform has a very rocky and recent history of cheaters completely ruining online multiplayer.

Destiny 2 releases on PS4, Xbox One on September 8th, 2017 and at a later unannounced date on PC

Source: [Bungie]