Crave Entertainment Put the Pieces
Together With Tringo
Smash hit puzzle game comes to consoles
Los Angeles, Calif.-September 19, 2005-Crave
Entertainment, a leading publisher of console videogames, today announced the
signing of the Tringo license. Developed by Kermitt Quick, Tringo combines
elements of puzzle games and bingo for an amazingly addictive game that’s quick
to play and easy to master. The game became a huge hit within weeks of
introduction on Second Life, a virtual world that encourages players to develop
their own content.
"Tringo has developed a huge following in a
remarkably short time," says Rob Dyer, president and chief operating officer of
Crave Entertainment. "It really demonstrates that there is still a high demand
for simple, well-executed gameplay."
In Tringo, players start with a blank board
on which they must place 35 game pieces that appear one by one during the timed
turns. Points are scored by fitting the pieces to form solid blocks and clearing
the blocks from the board. You’ve got to move quickly but carefully because
missed pieces lose points.
Scheduled for release in November 2005,
Tringo will be available for the Nintendo Game Boy® Advance handheld system with
a MSRP of $19.99.