CAPCOM® VS. SNK 2: EO BREAKS OUT OF THE LIVING
ROOM AND GOES LIVE ON XBOX
Get Your ‘Groove’ On With the First Online
Fighting Title for Xbox Live
SUNNYVALE, CA – February 11, 2003 – Capcom®, a worldwide leading publisher and
developer of fighting games, today announced that one of its leading fighting
titles, Capcom® vs. SNK 2: EO, will be available in February for the Xbox™ video
game system from Microsoft and playable via Xbox™ Live. Capcom vs. SNK 2: EO
brings together 44 brawlers from the Capcom and SNK franchises and pits them
against each other in cyberspace.
Xbox Live provides fans of Capcom vs. SNK 2: EO the opportunity to fireball,
uppercut, and face off against any challenger from opposite ends of the
continent. Online gameplay opens up an entirely new existence of entertainment
as game owners duke it out over a broadband connection. Xbox Live’s Match Making
feature can additionally enhance the overall experience by hooking up foes for a
quick bout, weeding out the "laggers" that hinder gameplay or matching up
opponents of similar skill. Capcom vs. SNK 2: EO will also support the Xbox
Communicator, which permits combatants to easily communicate through a headset
without having to rely on a keyboard.
Capcom vs. SNK 2: EO boasts the following features:
– Online gameplay – Take advantage of all the features Xbox Live has to offer,
including:
* Quick Match Making – Allows players to get right into the action and battle it
out with the first available gamer.
* Play against others with the same skill level – A novice or seasoned brawler
can seek challengers of similar aptitude.
* Xbox Live Communicator Compatible – Deliver taunts and trash talking to any
opponent crisply and cleanly as if they were on the other side of the couch.
* Player Rankings – The real competition begins as players around the world duke
it out to become number one.
– Multiple Game Modes – The game offers six modes of play including arcade mode,
versus mode, survival mode, training mode and color edit mode.
– More than 40 characters from world famous Capcom and SNK franchises, such as
Street Fighter, Final Fight, Darkstalkers, Fatal Fury, Samurai Shodown and King
of Fighters.
– Capcom vs. SNK 2: EO allows players to choose between one of the six following
fighting grooves:
* C Groove – Players can use level 1-3 Super Combos, ‘Air Block’ and Counter
attack to defeat their opponent. This groove is similar to the Capcom groove
found in the original.
* A Groove – This is the original combo style used in the Street Fighter Zero
series. Players can freely mix and match moves to create their own “Custom
Combos.”
* P Groove – Players can use the ‘Parry’ feature to avoid any attack. A level 3
super combo can only be used in this groove.
* S Groove – This groove is similar to the SNK groove found in the original. In
this groove, when a character’s vitality is low, the player can unleash a super
combo limitlessly. If the gauge reaches its limit when the vitality is almost
gone, players can perform a “Max Super Attack.”
* N Groove – From King of Fighters ’98, players can stock up to 3 levels of
super gauge. In this groove, players can perform a ‘Power Max’ by using a level
gauge to enhance the character’s attack power for a while.
* K Groove – Thegroove uses a combination of ‘Just Defense’ which makes the
opponent’s attacks ineffective, and a ‘Rage Gauge’. Once this gauge is full, the
player’s attack power increases and they are able to use a ‘Max Super Attack.’
– Groove Point System – Points are accumulated through a judgment performance in
real-time that is based on the player’s game performance.
Capcom Entertainment, headquartered in Sunnyvale,
California, is a wholly owned subsidiary of Capcom, Co., Ltd. of Japan. A
leading force inthe multi-billion dollar interactive entertainment industry,
Capcom’s legacy spans more than 22 years of entertaining video gamers. Capcom
develops, markets, and distributes home video games for the PlayStation® game
console, PlayStation®2 computer entertainment system, Nintendo® GameCube, Xbox™,
Game Boy® Advance and Game Boy® Color Systems, personal computers, and
coin-operated games. Worldwide recognizable product lines include the Resident
Evil, Street Fighter, Mega Man, Breath of Fire, and Onimushaseries. World
headquarters in Osaka, Japan, the company also has offices in Tokyo, Hong Kong,
London and Sunnyvale, California. The company is publicly traded on the Tokyo
Stock Exchange code number 9697.
About Xbox
Xbox (http://www.xbox.com/) is Microsoft’s future-generation video game system
that delivers the most powerful games experiences ever. Xbox empowers game
artists by giving them the technology to fulfill their creative visions as never
before, creating games that blur the lines between fantasy and reality. Xbox is
now available in the continents of North America, Europe, Asia and Australia.
About Xbox Live
Xbox Live is the first comprehensive, online gaming arena fully dedicated to
fast-action broadband gaming experiences. Xbox Livewill allow gamers to play
multiplayer Xbox games with other gamers everywhere via a high-speed Internet
connection. With a built-in hard drive and Ethernet port, the Xbox console was
built from the ground up to be an online gaming system.
Xbox Live will enable all gamers to find and play with their friends easily,
talk to other players during game play through the Xbox Communicator headset,
and download current statistics, new levels and characters to their Xbox hard
drive.
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Capcom, Street Fighter and Resident Evil are registered trademarks of Capcom
Co., Ltd. Auto Modellista, Mega Man and Breath of Fire are trademarks of Capcom
Co., Ltd.. All rights reserved. “PlayStation” and the "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc Nintendo GameCube and
Nintendo 64 are trademarks of Nintendo of America Inc. Xbox and Microsoft are
trademarks of Microsoft Corp. All other marks are the property of their
respective holders.






