Capcom Debuts Two New Video Games at Tokyo Game Show

September 24, 2009

CAPCOM DEBUTS TWO NEW VIDEO GAMES AT
TOKYO GAME SHOW

Sengoku BASARA Samurai Heroes, Ghost Trick Coming to North America and Europe in
2010

Capcom®, a leading worldwide developer and publisher of video games, announced
today that two titles on display at the 2009 Tokyo Game Show will be coming to
North America and Europe in 2010. New Capcom titles Sengoku BASARA™ Samurai
Heroes and Ghost Trick (working title for North America and Europe), displayed
to the Japanese gaming public for the first time in Tokyo, will be making the
transition to western gamers next year.

Sengoku BASARA Samurai Heroes, the latest in Capcom’s popular
samurai action series, makes it first appearance on both the PlayStation®3
computer entertainment system and Wii™. Set during a tumultuous period of
Japanese history, Sengoku BASARA Samurai Heroes allows players to take up the
swords of more than a dozen fierce samurai warriors in huge battles against
hundreds of opponents. Players will be able to unlock playable characters, as
well as supporting generals who will make it easier to command and lead armies
with the ultimate goal of re-writing history to rule all of 16th century Japan.
The action is fast-paced and stylish, taking combat cues from producer Hiroyuki
Kobayashi’s other big series, Devil May Cry®. The game’s main campaign will be
the same on both gaming platforms, with the addition of online co-op for the
PlayStation 3.

Ghost Trick combines mystery, logic puzzles and the
supernatural into a new experience on Nintendo DS. Part adventure game, part
puzzle game, Ghost Trick’s gameplay will challenge player’s brains while its
distinctive art style and character designs courtesy of members of Capcom’s Ace
Attorney® series, will please the eye. In Ghost Trick, players become Sissel, an
amnesiac ghost who must use his ghostly powers to protect the lives of several
people while attempting to uncover the secrets behind his own untimely demise.
Sissel can “possess” items within the world, such as flicking a switch to shock
an unwary assassin or floating a bike through the air to scare mortals and even
rewind time by four minutes to prevent further deaths.