Capcom Announces Maximo: Ghosts to Glory


MAY 16,2001 4:00 PACIFIC 7:00 EASTERN


BW)(CA-CAPCOM-2) Capcom Announces Maximo: Ghosts to Glory Humorous Tale Offers
Intense Action and Classic Game Play




ANGELES–(BUSINESS WIRE)–May 16, 2001–Capcom(R), a leading worldwide
developer and publisher of console video games, today announced Maximo(TM):
Ghosts to Glory, an all new 3-D action adventure game for the PlayStation(R)2
computer entertainment system. In this original creation from Capcom, players
control the fate of the gallant hero Maximo who returns home to find his
kingdom in shambles. Not only is the countryside filled with hordes of the
roaming undead thanks to his once trusted advisor Achille, but the scoundrel
has imprisoned four beautiful sorceresses and forced Maximo’s beloved, Sophia
to marry him. Maximo must even confront the Grim Reaper himself as Achille’s
actions create havoc resounding throughout the underworld. Presented in a
playful setting, Maximo must rescue the four sorceresses, restore good to the
kingdom, kick Achille’s butt and get back his girl. Maximo: Ghosts to Glory is
planned to release for Christmas. It has not yet been rated by the
Entertainment Software Rating Board.


in Maximo: Ghosts to Glory will enjoy:

More than 40 special abilities, moves and power-ups to


Dynamic Changing Environments — With Achille’s drill breaking

the land, the game playfields rise, fall, and collapse

skill based challenges and obstacles.

Progressive Character Customization — Each player can

his character with new skills and abilities. A wide variety of skill and
weapon upgrades are available as Maximo progresses through the game.

Unique Continue System — Players must collect spirits to earn ‘death coins’
that can be used to pay off the Grim Reaper and gain continues.

Full 3D Worlds — Maximo lives and fights in an expansive, fully realized 3D
polygonal world. Level design allows for true 3D movement and interaction.

Art Developed by Famed Artist — All of the game characters were designed by
Susumu Matsushita, one of Japan’s leading artists.

Classic Game Play — Maximo is a return to the classic thinking in game play
design. It’s simple, fun and highly addictive and can be enjoyed by players of
all ages.

Challenge Stages — Advanced players can gain additional challenge stages,
rewarding the player with new game play and added abilities.

Tutorial System — The action doesn’t stop in order to teach new players how
to play. Players will be instructed as the game progresses


Ghosts to Glory’s dynamically changing and beautifully constructed 3D
environment all loaded with creativity and

The hero’s abilities and skills develop as the game advances. Over 40 power
ups andspecial abilities can be found throughout the game. Maximo can use his
shield to defend himself or throw it like a weapon. His shield can also be
powered up in many ways including everything from attracting lightning to
creating tornados. His sword can also be powered up, from a simple increase in
size, to calling a meteor storm from the sky, to transforming it into a
flaming blade to slice through enemies.


unique character progression system enables players to customize and upgrade
their character with new skills, abilities, and weapons based on player
preferences. As Maximo ventures out on his quest, his appearance changes as
the game progresses. At different times, Maximo may be outfitted to wear a
helmet or earn new armor, be magically transformed into "old man Maximo,"
"baby Maximo," or even find himself stripped down to his underwear
after losing his armor. Inspired by one of Capcom’s most heralded series ever,
Ghosts’N Goblins, Maximo: Ghosts to Glory players will recognize many features
from the classic games. As Maximo progresses through his journey he will
encounter familiar looking bone towers, red gargoyles, and if he’s not
careful, Maximo can even lose his armor as he tries to complete an area with
nothing but stylish boxer shorts to keep him warm. The game features intense
game play, and also injects a clever sense of humor keeping the game
entertaining and light-hearted.


Ghosts to Glory marks true gaming playability at its best in an amazing 3D
world. The intent was to create a game that’s all about fun," says Todd
Thorson, director of marketing, Capcom Entertainment. "It’s not often a
game comes along with such massive appeal. This is due to a unique combination
of amazing development talent, a brilliant musical score, incredible graphics
and artwork design from one of Japan’s most popular artists. Capcom has spared
no expense to create this blockbuster."


Entertainment, headquartered in Sunnyvale, California, is a wholly owned
subsidiary of Capcom, Co., Ltd. of Japan. A leading force in the multi-billion
dollar interactive entertainment industry, Capcom’s legacy spans 22 years of
entertaining video gamers. Capcom develops, markets, and distributes home
video games for the PlayStation(R) game console, PlayStation 2 computer
entertainment system, Sega Dreamcast and Nintendo 64 game consoles, Game Boy
Systems, personal computers, and coin-operated games. Worldwide recognizable
product lines include the Street Fighter, Mega Man, Breath of Fire, and the
Resident Evil series. World headquarters in Osaka, Japan, the company also has
offices in Tokyo, Hong Kong, London and Sunnyvale, California. The company is
publicity traded on the Tokyo Stock Exchange code number 9697.


to Editors: Capcom and Street Fighter are registered trademarks of Capcom Co.,
Ltd. Maximo: Ghosts to Glory, Mega Man, Breath of Fire and Resident Evil are
trademarks of Capcom Co., Ltd. All rights reserved. All other trademarks are
property of their respective holders.



Mongelluzzo/Matt Atwood, 408/774-0500