Call of Juarez – Emergent Gameplay based on GPU interactive physical simulation

 

Wroclaw, Poland May 4th, 2005. 
Techland
– developer of
the Wild West themed FPP shooter Call of Juarez – has announced today
that the game will feature an innovative system of interactive smoke and
fluids using Shader Model 3.0. This allows a new level of interaction with the
ever changing dynamic environment that will undergo dynamic changes caused by
various phenomena and the player’s actions. For example the changing wind,
whose breeze can be also affected by the player, moves leaves, hanging
laundry, flags and smoke. A fast ride of a horse moves clouds of dust blown
away by the wind, shots and other horse riders. The game will be shown
publicly for the first time at Techland and NVIDIA stands at E3, 18-20 May in
Los Angeles.

 

Jakub Klarowicz, the Lead Engine
Programmer at Techland explains:

The inclusion of Shader Model
3.0 technology in NVIDIA’s latest GPU has inspired us to develop incredibly
realistic simulations of fumes, smoke and other phenomena that are yet to be
revealed. Only NVIDIA’s hardware makes this possible and our first
presentation to them during a closed technological presentation of Chrome
Engine 2005 has confirmed that this is indeed a very promising direction.

 

Daryl Still, Head of Developer
Relations at NVIDIA, stated:

We really liked what was
presented during the presentation of Chrome Engine 2005 at Techland’s
development office. We are very excited about the way the programmers of Call
of
Juarez plan to use
the Shader Model 3.0 in their product. It will be the proof that introducing
the new technology is another step towards realism in computer graphics.
It is further evidence
that technological
features of graphics cards have more and more influence not only on visuals of
a game but also its gameplay.

 

The most important aspect for
gamers is undeniably the fact that the application of the features of Shader
Model 3.0 will, according to the developer, strongly affect gameplay. Techland
plans for example, that setting objects on fire, changing their properties
with liquids and other interaction with them as well as smoke and fumes will
become an important part of emergent gameplay which will be characteristic of
Call of
Juarez.
To prove the results Techland today released the
first screenshots
of Call of

Juarez.

An official announcement regarding the release of the title is expected within
the next few days.

 

About Call of Juarez

Call of Juarez is a next gen epic
adventure western themed FPP game. The game’s unique plot is located in 19th
century Wild West and its gameplay requires a combination of both intelligent
stealth and pure reflex shooting. The player impersonates both Billy, a
sneaking fugitive, and reverend Ray his uncompromising hunter, all in one
game. Call of Juarez diversified gameplay exploits many original elements,
some depending on the interactive environment that’s based on realistic
physics simulation. Fast paced revolver duels using historically accurate
firearms, horseback riding and memorable locations together with top notch
graphics and climatic soundtrack will immerse both casual and hardcore players
in the attractive well known world of western movies. The game is scheduled
for release in Q1 2006.

About Techland

Techland is a leading Polish game developer and publisher
creating products for markets worldwide since 1997. The company has released
over 10 titles built on Techland’s Chrome Engine, including the sci-fi
tactical shooter Chrome and the rally game Xpand Rally. Learn more about
Techland and their released and upcoming titles at
www.techland.pl