Austin Game Conference 2005 Registration Now Open


Earlybird registration open until
August 12 saves attendees $50 off the onsite registration price

Austin, Texas – July 22, 2005 – The
Game Initiative, a leading producer of conferences and events for professionals
in the computer and video game industry, today announced details of the third
annual Austin Game Conference (AGC), to be held October 27-28, 2005, at the
Austin Convention Center. AGC is dedicated to meeting the needs of professionals
focused on massively multiplayer online (MMO), mobile and networked game
development. Earlybird registration – only $145 for professionals – is now open.
Conference details and registration information are available at

The AGC program has been expanded to
deliver even more critical information on creating and developing mobile,
multiplayer and massively multiplayer games with a special emphasis on emerging
products and platforms. The expanded program consists of panel sessions and
workshops plus a TechPavilion showcasing the latest tools, technologies,
products and services for developers, technologists and business professionals.

"The Austin Game Conference has
become the venue leading game developers to discuss the issues, challenges and
opportunities they face in the online and mobile game arena," said Christopher
V. Sherman, executive director of the The Game Initiative. "We appreciate the
game industry’s overwhelming support and expect some of the most innovative and
creative companies in the world to participate in the 2005 Austin Game

Registration Information

Early Registration for the event is
now open and can be accessed by logging on to
  . Early registration for professionals
prior to August 12th is $145. After August 12th the price for professionals is
$165 and onsite registration is $195. Early registration for students prior to
August 12th is $95. After August 12th the price for students is $115 and onsite
registration is $145. Conference Registration grants access to the Khronos
Developer University (Oct. 26), the Austin Game Conference (Oct 27-28), the
TechPavilion (Oct 27-28), the Women’s Game Conference (Oct. 26-27), and the Game
Writers Conference (Oct. 26-27).

Austin Game Conference Highlights:

  • Khronos Developer University –
    This one day hands-on work shop provides up-to-the-minute training on industry
    standard APIs for embedded graphics and video processing. These APIs,
    including OpenGL ES and OpenVG, are vital for state-of-the-art game
    development on emerging handheld platforms including cell phones.

  • Multiplayer Online Games Tracks –
    This is the definitive conference on multiplayer online games. Visionaries and
    veterans provide detailed insight with 4 tracks: Tech, Design, Service and

  • Future of the Development Pipeline
    – This special sponsored track focuses on streamlining the design process –
    includes networked games, console games and PC games. With the length of
    today?s development cycle don?t be left behind.

  • LivePitch – This well respected
    industry matchmaking event puts development projects in front of the world’s
    leading game publishers.

  • TechPavilion and Attendee Lounge –
    The TechPavilion showcases the latest tools, technologies, products and
    services. Booths and/or private meeting rooms are available. The Attendee
    Lounge includes comfortable couches and chairs where attendees can relax and
    network in a casual environment.

  • Machinima and Game Tech Showcase
    Theater – Cinimatics and Gameplay are leaping forward. Witness the best of
    game animation, gameplay and film-making from 3D game engines.

  • Mobile Market Design and Profits –
    Expanded to 2 full tracks for 2005. Understand this market and the
    opportunities. Learn how to get product out the door and make a profit.

  • Women’s Game Conference – The
    second annual Women’s Game Conference (WGC) focuses on women in the computer
    and video game industry. The conference program will cover women as an
    essential market for game growth and diversity as a necessary tool for game

  • Game Writers Conference – The
    first annual Game Writers Conference (GWC) is dedicated to the art and craft
    of game writing. GWC is guided by a group of leading game industry
    professionals: Susan O’Connor, Writer & Game Writers Conference Chair; Hal
    Barwood, Designer/Writer, Finite Arts; Dana Fos, User Experience Manager,
    Microsoft; Clint Hocking, Creative Director, Ubisoft; Patricia Pizer, Lead
    Designer, 4orty 2wo Entertainment

Major Austin Game Conference
sponsors include: Microsoft Casual Games, Mythic Entertainment, Alias,
Activision, Guildhall at SMU, NCSoft, GoPets, Online Game Services, Academy of
Art University, SonicFusion, Dolby,,, Develop
Magazine,,, IBM Texas Credit Union, Autodesk,
ATI Technologies, Association of Shareware Professionals, Khronos Group and