ArmA II What’s in a name?

May 8, 2009

ARMA II – WHAT’S IN A NAME?

Games and Bohemia Interactive have
today taken steps to unlock some of the mystery surrounding their forthcoming
tactical military simulation, ArmA II by revealing the secrets behind the name
of the game itself. Project leader Marek španěl took the time to shed some light
on the unusual title. A full version of Marek’s musings can be seen at
www.bistudio.com 

The word ‘Arma’ is Latin in origin;
a multifaceted word that depending on context can be used to mean defensive
arms, shields, soldiers or weapons of war amongst others. The reasons for the
team at Bohemia choosing such an ancient and unconventional word are two-fold;
to have a name that is easily remembered and pronounced across different
languages and to signify that just like the name itself, ArmA II’s gameplay is
boldly different and not afraid to deviate from tried and tested shooter
formulae.

When creating a name for their
flagship product, Marek and the rest of Bohemia Interactive were equally keen to
avoid videogame name clichés of the past and walk their own line.

“[When naming the title] it felt
like almost everyone preferred something along the lines of Battleshock
Operation Force 3: Thunderstorm Troops over a simple and strong word, with a
strong foundation behind it,” commented Marek. “Choosing the right name had been
a big deal for us, but ultimately we know the quality of this game will speak
for itself.”

Featuring the most realistic warfare
ever, ArmA II promises to build on the excellent features that have made Bohemia
Interactive a respected name among gamers. Players can expect in-depth
team-based combat, a comprehensive playbook of military tactics and an enormous
battlefield to push strategy to the limit.

ArmA II will be released on 26th
June exclusively for PC. For all the latest information please visit
www.arma2.com