Today players can download Version 1.6 of
America’s Army: Operations
www.americasarmy.com
via a new premium download service provided by
Akamai, the leading Internet content delivery network
http://ecommerce.americasarmy.com.
Players downloading Version 1.6 from this
site can expect optimal download performance due to Akamai’s network of 13,500
servers nationwide that provide content delivery 2-10 times faster than other
sites, and unparalleled reliability with 30-40% reduction in error rates over
other networks.
This Version 1.6 update expands the
importance of rules of engagement and teamwork within America’s Army due to its
introduction of non-combatants in the new "Radio Tower" non-combatant rescue
mission. New functionality such as the addition of projectile penetration and
ricochets add increased realism to game scenarios. Version 1.6 also marks the
transition of America’s Army to the production version of Unreal’s version 2110
engine. Having been the first game to launch on the beta of this next generation
Unreal engine, America’s Army is now positioned to deliver Soldiers and its
expanding array of occupations, settings and missions in the coming months.
The first occupations set for deployment in
America’s Army: Soldiers includes Special Forces, Combat Medics, Engineers, and
Scouts –
RSTA/UAV. America’s Army: Operations will
also see new missions where player capabilities gained in Soldiers combine with
new armaments and combat systems in the defense of freedom. Given these
expanding sets of occupations, missions and capabilities, the America’s Army
file size will grow as well. Therefore, with a download size that will exceed
400 MB in the coming months, we expect Akamai’s download service will provide
value for players looking for the fastest downloads of our most current game
content.
What’s New:
Updated Game Engine. The updated version of
the game engine provides improved networking and audio performance and enhanced
server and client stability. The production version of the Unreal engine will
allow America’s Army to deliver an expanding array of functionality, combat
systems, armaments and of course, expanded opportunities to explore occupations
and individual development in America’s Army: Soldiers."Radio Tower"
Non-Combatant Rescue Mission "Radio Tower" is a daytime mission in which
assaulting elite Army Rangers parachute into harsh desert terrain, infiltrate a
catacomb of underground tunnels, rescue international aid workers and secure a
large radio tower from opposing forces. Players on the defense serve as elite
Army Rangers charged with defending a group of aid workers and a large radio
tower from attack by opposing forces.
Projectile Penetration
By implementing projectile penetration,
America’s Army Version 1.6 will provide players with expanded realism across all
simulated combat levels. Surfaces such as cloth, glass and wood will now allow
projectile penetration with projectile damage and trajectory affected by the
type of surface penetrated. With this upgrade the difference between cover and
concealment will be apparent!
Projective Ricochets
In addition to projectile penetration,
America’s Army: Operations now incorporates ricochets as well. With this
feature, firing your weapon at an object with an incident angle of less than 45
degrees can result in ricochets. The damage and trajectory resulting from
ricocheting projectiles will vary with a projectile’s incident angle and the
type of material it hits.
Other New Features Include:
-
Bullet decals now appear on static meshes*
Bullet decals now appear on movers (e.g., doors) -
Separate entry and exit effects for bullet
penetration -
KeepDecals option. This is the
minimum number of decals before old decals will be deleted. -
New ricochet sounds
-
New footstep sounds for concrete and
carpet -
New texture detail options in
advanced video settings -
Private server password entry window
now added within the in-game Server Browser page -
Added spam-control for the messaging
system -
New desert camouflage skins for U.S.
soldiers
* New loading screen
-
Added fatigue timer/limit to jumping
capabilities for improved realism -
Frag Grenade Aiming: When you pull the pin,
the line between the tip of your thumb and the tip of your index -
finger is now aligned with the middle of
the screen.
Changes Include:
-
Sound radius adjusted for various sound
effects, including weapon fire, grenades, objectives, and player voices -
Lighting enhanced on static and skeletal
meshes -
Updated animations to reduce some issues
with avatar hands crashing through each other -
The Parental Control language filter
is ON by default -
Min/Max honor added to command post
server settings (in default.ini) -
Admin Command Post now reads the list
of editable server settings from the .ini file (server side) -
Votekick reason is now mandatory
-
Improved the idle-kick functionality
-
Improved weapon-jamming algorithm
-
Enhanced flash-bang effect
-
Enhanced ear-ringing effect for
grenades
Fixes Include:
-
Sounds no longer audible from
extended distances -
Opposing force versions of M24/M82 no
longer show friendly meshes after supported -
Players can no longer use binoculars
and NVGs at same time -
Servers no longer crash when kicking
multiple players at once -
Map rotation works properly now (ini
file changes) -
Opposing force language has been
removed from MILES maps -
Players can now be identified within
objectives -
Players can now pickup items within
objectives -
GP30/M203 attachments show up
correctly for friendly/enemy -
Fixed M82 muzzle flash rotation
-
Objectives no longer act as invisible
shields -
Various sprinting issues related to
zooming are fixed -
Fixed several issues with the
language filter -
Autoswap from grenade will work when
jumping (swaps when you land) -
Weapon lowering animation bug has
been fixed -
Devkick will no longer kick a non-dev
who issues the command -
Fixed sprint issues when using
M24/M82 rifles -
Tracer auras (Nicknamed Aurora
Borealis) should no longer show up in game -
Issues with team balancing have been
corrected






