If you're like me, you're already itching with excitement for February to get here as soon as possible. Why? Well because the PS Vita officially launches in the US and in Europe. Lots of new information has already been given about Sony's cutting edge new handheld, but the PlayStation Blog released a few more tidbits that are quite interesting.
Here are some excerpts from the blog.
PS Vita was designed by the same person as the original Walkman
We had the chance to speak to Mr. Takashi Sogabe of the Sony Corporate Design Centre, the team responsible for the look and feel of PlayStation Vita, for what turned out to be an interesting hour. It turned out that Mr. Sogabe has 27 years of experience with the company and designed the original Walkman.
He revealed that the team went through various designs, including one with a sliding back like PSPgo and a clamshell, before settling on the final model after discussion with developers. He also said that he originally wanted the exterior to be entirely metallic but that proved impossible due to the antennae required for the Wi-Fi and 3G connections.
The biggest surprise came when he pulled three prototype machines from his bag (I wasn’t allowed to take any photos but I did try!) One of them featured touch pads in place of the dual analog sticks and Mr. Sogabe told me that the sticks were decided on in the end because they provided the most accurate controls.
A full interview with Mr. Sogabe will be posted in the new year.
PlayStation Vita is designed by game developers, for game developers
We’ve heard developers say that PS Vita is a joy to make games for, but how is it different to other systems out there? Is it the hardware itself, the SDK, the support structure or something else entirely?
President of Worldwide Studios Shuhei Yoshida shed some light on this during our interview.
“When Kaz Hirai took over management of SCEI,” he explained, “he brought in the approach of fully integrating software and hardware development. Before that, we made brilliant hardware, no question of that, but our hardware team didn’t have such a good understanding of what game developers need or what features might be useful.”
“[With PS Vita] we [Worldwide Studios] were there right at the beginning to express our thoughts and reactions to the hardware that was being proposed. We were there at every stage and with every prototype, and we developed game builds to prove and, sometimes, disprove how each new feature was going to make for a great game system.”
Welcome Park is your introduction to all the key features and it includes trophies
One of the first things you’re likely to play on your new PS Vita is Welcome Park. It has been designed by members of Japan Studio who also worked on Hot Shots Golf and, while its main purpose is to introduce features such as touch controls and the cameras, it does so through minigames that are surprisingly deep.
They include Digit Chase, a front touch game where you have to tap number in sequence (tougher than it sounds); Snap + Slide, which generates tile sliding puzzles from photos you take; and Sound Loop, a simple but excellent synthesizer that lets you record sounds using the built-in microphone and loop them against a variety of pre-recorded beats.
Welcome Park also has its own Trophies: one gold, one silver and 11 bronze.