For those who played Journey, calling it an “emotional thrill ride” would likely only describe the opening seconds to one of 2012 most surprising hits. Indeed, GameZone’s Robert Workman called Journey, “an outstanding trip into a fantasy world that never gets old,” while perfectly ending his review saying, “This is a game everyone can enjoy — and should.”
But Journey is just a game, right? Its weight can only be felt for a moment in time and space, correct? Well, actually, no. Today, at the DICE convention, a 15 year-old girl named Sophia read aloud a letter she wrote to one of the game’s creators, Jenova Chen, about how Journey helped her cope with the loss of her father.
Below is a picture of the letter that Sophia emotionally recited today:
After reading that, there’s not much that you can say that can even remotely sum up Sophia’s words. You see, video games are much more than pixels on a screen. They’re much more than treks to distant lands or large scaled battles; games have the ability to grip onto experiences and ring out emotions that couldn’t be surfaced otherwise. It’s a beautiful thing, and I think you would all agree.