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Default-user Jason Robard
Jason Triggs said:
Interesting comment re: combat. So you're saying, look for openings and such? Such as, monster swings three times in succession, then takes a...
And sorry, I think I didn't answer some of your question, but there are weak spots like going for a backstab, which you can still do, but it's much cooler now - you usually knock them off their feet somehow and then stab them while they're kneeling, instead of just circling behind and thrusting into their back. As for stats, there's mostly the same as the first game, with some important changes, but it will be more feasible to concentrate on two or three specific stats now, instead of needing to spread them out. Overall I think it looks like the most interesting game in the series. The others kind of fought you the whole way, they almost didn't want to be played except by the most hardcore. This one seems friendlier somehow, while still being more than challenging enough to most gamers.
Default-user Jason Robard
Jason Triggs said:
Interesting comment re: combat. So you're saying, look for openings and such? Such as, monster swings three times in succession, then takes a...
If you're replying to me, that sounds about right. There's a lot of enemies, like the scythe ogres - if you've seen the beta you'll know who I'm talking about - or the catchpole-wielding enemies who might theoretically be parried, but you really need to try for backstabs, or simply look for openings to attack, and be careful not to get hit, because you can be taken down pretty quickly. At the least, your stamina is broken very quickly by larger enemies, which makes sense. Even with smaller enemies, your movement is much more deliberate, stamina regenerates slower, and rolling doesn't automatically put you out of reach of attacks. You also have to know what direction you're attacking, because lock-on doesn't point you towards the enemy, it simply fixes the camera on them. Especially when they switched to hard mode in the beta, you really had to be careful with even the most minor enemies. Rogues could bash through your shield with successive hits and then cut you down very quickly once you were staggered. That's why I think that simple "vanilla" combat will be much more fulfilling than Dark Souls, where it quickly became a game of split-second dodges and fishing for massive damage, and feeling chronically underpowered and unskilled if you weren't dealing 1000 damage a swing to most enemies. DS2 looks like it will be more difficult than Dark Souls, in the sense that you won't have to invent challenges, or wait for NG+ to feel vulnerable. But it also looks like it will be less a matter of split-second reflexes and pulse-pounding concentration, and more about knowing your surroundings, being patient, and making intelligent moves. Which may well not satisfy elite gamers who pride themselves on supernatural reflex speed to beat opponents. We'll have to see, but I foresee some dissatisfaction from the more hardcore crowd, and dismissal of the game as somehow being for "n00bs." Which it isn't, it's just different.
Default-user Jason Robard
I played the beta too, and I believe this will be my favorite Souls game, from what I've seen, for the reasons you've mentioned - the "vanilla" combat is much more satisfying and requires more finesse. This is a shift they really needed to make, because in the original Dark Souls, and even Demon's Souls to a degree, you got a point where if you weren't executing special moves, hitting them in their weak spot for massive damage, you felt underpowered and unskilled, no matter who you were playing. The whole move to a focus on tactics and awareness as opposed to fast reflexes, which seems to be where Dark souls 2 is going, will be a massive improvement in my book, and will probably frustrate those who prided themselves on using Matrix-level manual dexterity to flatten opponent after opponent. This will be the most "mainstream," and perhaps for that reason, probably the best Soul game to date, if you ask me. You won't have to be a god of reflex-based gameplay to feel skilled and to play well.
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