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Default-user Fires_of_tyranny
bestgeek1 said:
Wow, I expected more from someone I thought would get their facts straight. BF4 is going to use Frostbite 3 and that is correct. But the fact that...
Honestly BG1, I used to be a COD fanboy like you, but then I took a Battlefield to the disc tray. I talked up MW3 so much during my senior year of high school and was in COMPLETE denial of how much better BF3 looked than MW3. I kept telling myself that the gameplay/graphics/community was better and I forced myself to try to stay loyal to the COD franchise. However, my friend forced me to buy BF3 and my god, my god...I traded in MW3 for a bit of extra cash for BF3 map packs and I haven't bought another COD since. Hell even the DLC is better, not just new maps but NEW WEAPONS/vehicles, something COD fails to give to THEIR players.
Default-user Fires_of_tyranny
bestgeek1 said:
Wow, I expected more from someone I thought would get their facts straight. BF4 is going to use Frostbite 3 and that is correct. But the fact that...
@bestgeek1, your ignorance as a COD fanboy is showing. Nathan Rodriguiz is correct. Zach Volker, the lead animator for COD Ghosts admitted that COD:G's "new engine" is not NEW but a small upgrade of MW3's engine which in turn is STILL based off of the Quake Engine tech of about 14 years ago. And honestly, it DOES make sense that they would lie about it being a "new engine" when money is involved. They obviously aren't going to come out and say "oh yeah we are still using the engine that we've been using since the first COD". And Nathan is also correct in stating that COD:G's "destructible" envrionment is NOT ACTUALLY DESTRUCTIBLE but has "props" can set off a small event such as logs rolling off a hill that can slightly change the layout of the map. Or the free DLC map they're offering to anyone who preorders the game ( I beleive it's called "free fall"?). This too, is not a destructible envrionment but full of scripted events that make the map SEEM dynamic. So no, do NOT be expecting to blow up walls/entire buildings/skyscrapers/concrete pillars like you do in BF because like IW has already confirmed (not directly), the maps are NOT destructible but full of certain props that require a certain action to be performed before a SCRIPTED event can happen such as - as stated earlier - logs rolling off of a hill. And honestly, I can say there is nothing that COD:G is showing off that BF4 doesn't outshine. I mean COME ON: 64 player maps, ACTUAL DESTRUCTIBLE ENVIRONMENTS, vehicles on land/air/sea, commander mode (If you don't know what this is, look it up on youtube and see true NEXT GEN gameplay of the FPS shooter). And I've also noticed that COD:G has failed to mention anything about the multiplayer. Maybe they're embarassed that a they could show off was some logs rolling down a hill vs BF4's toppling of a skyscraper?
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