Derek Head said:Dragon's Dogma was perfectly fine as its own game. It was the expansion, Dark Arisen, that was clearly inspired by Dark Souls due to its setting,...*can't <_<
Derek Head said:Dragon's Dogma was perfectly fine as its own game. It was the expansion, Dark Arisen, that was clearly inspired by Dark Souls due to its setting,...And on another note I can wait till March.
commented on 9 games that are the Dark Souls of their genre
Dragon's Dogma was perfectly fine as its own game. It was the expansion, Dark Arisen, that was clearly inspired by Dark Souls due to its setting, bosses, atmosphere, ambiguous story that you had to piece together and difficulty. It was actually a very good experience in the end and one I think Dark Souls itself could learn from. Dark Arisen included randomization in its underground labyrinth meaning areas were constantly repopulated with different enemies each time you visited them and you could be attacked by sub-bosses randomly. Maybe it's changed in Dark Souls 2 but the first game had static enemies making replays predictable (because you knew where every enemy - and therefore ambush - was).
Derek Head said:Why is there a Dragon's Dogma pic in this article?Well I suppose with all due respect, Dark Arisen can easily be confused with Dark Souls, having been inspired by it. lol
commented on Up Up Down Down: Dragon’s Dogma
The hard mode was actually kept in and did actually balance the game out in terms of difficulty once you reached LV 50. Remember, on normal difficulty, the game is only hard for the first few hours (and levels) and on hard difficulty the game manages to be exceptionally harder for longer especially on Bitterblack Isle (which is also hard on normal difficulty). I felt as if hard mode is what the game should have had from the start because then party management, enemy weaknesses, augments, upgrades, inventory management and planning of strikes became vital. But I otherwise agree on the story section and untapped potential in the party system. The sequel needs better writers and a better party system perhaps drawing inspiration from the tactics management of Dragon Age: Origins. I wouldn't mind a online mode being thrown in similar to Red Dead's redemption multiplayer and the game also needs more than one save slot for those of us who love creating characters. Capcom are crazy for including a deep character creator but only one save file per save device. Where is the harm in having multiple save slots? Nearly every other RPG I can think of has this simple feature but Dragon's Dogma (the game with innovative and unique features that other games should learn from) doesn't. It's hilarious and ironic at the same time.