amusso18 said:Well, it's pretty clear consumers DIDN'T buy into the Microsoft vision in large enough numbers, otherwise this never would have happened. The...Great. So they bought a console, while spending no significant money on additional games, and used it as a time-waster. Which they now do with a tablet. Which is why the Wii fad is over and it's successor is the walking dead. Kinect came at the tail end of that fad, and now that it's dead it's dragging down a next-gen console because people by and large neither care about nor want motion and voice controls in their games. Even Microsoft admits XBox One owners use a paltry 4 voice commands a day, the most common being "XBox On", "XBox Off", "XBox SHow My Stuff", and "XBox Go To [game/app name here]". Wow. What a revolution. This truly demonstrates the full potential of Kinect and proves how integral it is to gaming, right? How did we ever live without these innovative and forward-thinking capabilities? Gaming will never be the same! Stop kidding yourself. Kinect is a largely useless gimmick-y peripheral and nothing more. It's never done anything to revolutionize gaming, and forcing people to buy it was a complete mistake. Gamers are voting with their wallets. With the advent of media devices like Roku or Chromecast have eliminated any reason for someone interested in video apps only to buy a game console. Unless a potential buyer want to play a number of $60+ games, people can get a Roku or Smart Blu Ray for a fraction of the cost. They won't buy the game consoles. And that's exactly what's happening now. The people who liked playing party games moved on 5 years ago, and no matter how much anyone wants it to be the case, Kinect isn't desired by a majority of gamers. It never has been and unless it provides real, demonstrable value to the GAMING experience, it will continue to be dismissed as a neat little gimmick peripheral that no one cares about.
amusso18 said:Well, it's pretty clear consumers DIDN'T buy into the Microsoft vision in large enough numbers, otherwise this never would have happened. The...No, not an impulse. They bought the Wii because their 6-year-old asked for it for Christmas. People 40+ aren't running out buying the new Call of Duty in significant numbers. They're playing Farmville on their phones, and so are their kids, which is why Wii U is a disaster. WIth the rise of mobile gaming, parents can get a device like a tablet, and then load it up with hundreds of free games. Kinect is built, like it or not, to target the people drawn to the Wii. But casual, mobile gaming has killed demand for gimmicky controls that are best for dancing games. There are very little downsides to ending the forced bundling of Kinect 2.0. If anything, Microsoft and developers will now be forced to deliver exceptional experiences to prove why Kinect should even exist at all. I'd be willing to bet a lot of money that Kinect-free XBox Ones far outsell Kinect-included bundles. If Microsoft (and their fanboys) want people to stop ragging on Kinect, then they should stop talking about how much potential it has (I've had to listen to that tired argument for five years now) and start actually realizing that potential. If it can't, then trash the damned thing already. How many Eye Toys and Moves and the like do we need to see fail utterly before people understand it's a dead end in gaming?
commented on The negative side of an Xbox One without Kinect
Well, it's pretty clear consumers DIDN'T buy into the Microsoft vision in large enough numbers, otherwise this never would have happened. The novelty of jumping around and swinging your arms all over the living room died years ago when the novelty of the Wii wore off and game developers found out teenagers and people in their 20s shelled out more money for shooters and RPGs than they do for mini games, especially since mobile has cannibalized the under 10 segment. And more importantly, those demo's have no interest in moving in front of or shouting at their TVs when they're playing online with their friends at midnight.