GDC 07: Keiji Inafune Talks Clover
Blames producer of Viewtiful Joe and Okami for their poor sales.
Blames producer of Viewtiful Joe and Okami for their poor sales.
Keiji Inafune is a man who’s carved a very important place in video game history. Perhaps most widely known for his...
While one member of Capcom's staff has been lamenting the difficulty Japanese developers have had with appealing to a Western audience, the company's Head of Research & Development and Online Business, Keiji Inafune, seems to have decided to find out more about Western tastes. And to do that, he went to the developers of the biggest franchise for the American-made Xbox 360 console, Bungie. During his visit, Inafune praised Bungie as "an amazing studio that has made incredible games." With that in mind, he was curious to learn how they made their titles, so that perhaps he could add some of the Bungie "flavor" to Capcom's titles. "Also," he said, "I wanted to come down to Bungie in order to see just how well our philosophies on game design matched up. If things clicked, I know it would be interesting to collaborate together on a title in the future."
In addition to his earlier tease on Capcom's Top Secret File podcast about something different for Dead Rising 2 on Xbox 360, Producer Keiji Inafune took the time to speak out about how the Wii is "very important" to Capcom's multiplatform strategy, and did a little more teasing about how Monster Hunter 3 is shaping up.
Dead Rising is a hit Capcom title that has had no small share of controversy surrounding it. Unreadable text, legal entanglements, an iffy Wii port, and on top of all that, no port for PlayStation 3 owners, despite the most fervent begging and pleading from those of Capcom's fans who opted in for Sony's monolithic black box. Now, following the recent announcement of Dead Rising 2 for not only the Xbox 360, but the PlayStation 3 and PC as well, it seems that Producer Keiji Inafune has already done his part to make sure the sequel gets in on stirring things up as quickly as possible.
Step by step, bit by bit, Microsoft's Xbox 360 continues to gain a little more ground in Japan. Recently, the Seattle Times had the opportunity to conduct a brief interview with Keiji Inafune, who serves not only as one of Capcom's most noted game designers, but also as the head of the company's research and development. And in that interview, they discussed how prosperous the console might become in Japan, as well as the idea of a universal game type that needs no localization.
The "Father of Mega Man," Keiji Inafune, made an appearance on Friday at the Tokyo Game Show to talk about Mega Man, or as he's better known in his homeland, Rockman.Regarding Rockman 9, he noted that the game was a "gift" to those who had supported Rockman throughout his twenty-year run. The developers found the creative process to be daunting, but were ultimately able to persevere. And now that the title has been released, Inafune is satisfied with how the sales have been. He also spoke of the Blue Bomber's "charm" which persists through other types of merchandise, such as t-shirts and soundtracks. On a related note, Inafune told of his great respect for Rockman's older brother, Blues, and that is why he is playable in Rockman 9. Furthermore, he told of his desire to create even more rivals.Inafune was joined by MegaMan Star Force (Ryuusei no Rockman) series Producer Takeshi Horinouchi, who discussed a few things about the next title in the series, including progressive themes and changes, new gameplay features for the third title, and how it will be promoted. Then Inafune wrapped things up by talking about what so many have wanted to know more about: MegaMan Legends (Rockman DASH) 3.He reaffirmed his desire to create the title, and is aware of the many fans who wish for the series' return. It is for this that he encourages fans to continue to support the title, so that he may hopefully one day be able to produce it. The success of Rockman 9 helps to further make the dream a reality, but Inafune still needs our support. -- The Mega Man Network, courtesy of various other sitesThat's great and all, but... what can we do? If any of the games in which MegaMan Volnutt and crew cameoed in ever came here (Namco x Capcom, Tatsunoko vs. Capcom, etc.), that might be easier, but those only wind up in Japan. Then again, he was addressing a Japanese audience, and so the question remains: How do we show our support?
MTV Multiplayer's Stephen Totilo recently got a chance to catch up with Mega Man 9 creator Keiji Inafune and Producer Hironobu Takeshita to discuss Mega Man 9, among other things Mega Man. One of the questions asked is if Mega Man 9 simply looks 8-bit, or actually is 8-bit, able to fit on an NES cartridge, etc. Takeshita tells him that "From top to bottom this is an old-school, NES-style 8-bit-graphic game. It's the same kind of game you probably remember playing. It could fit on an old Nintendo but this is for the next generation. It's a downloadable game." Asked about developing a game in such an old fashion, and whether or not they had to re-learn the style and how the skills were rediscovered, Inafune said there were still people at Capcom who remembered how to make such a game, and that those at Inti Creates, who are developing the game, is made up of some people who had worked on the original titles.
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