What We Want from God of War IV
There's no questioning that God of War is one of the most mind-numbingly bad-ass franchises to come along in recent memory. From the game's beautiful
There's no questioning that God of War is one of the most mind-numbingly bad-ass franchises to come along in recent memory. From the game's beautiful
As great as some DLC can be, it's hard to deny that there are some thing we just don't need. The various Borderlands expansions extended the life of that game by months; downloadable God of War III skins likely won't. Hit that jump.
God of War II is a direct narrative and gameplay continuation of God of War, which means that, similarly to the Half-life episodes, God of War II streamlines the culmination of mechanics built up by the conclusion of God of War and re-uses them as a base for the beginning of God of War II. By virtue of being welcoming to new players, though, Kratos is robbed of these abilities by his father-cum-uber-nemesis Zeus at the game's onset, acting as a narrative justification to reteach the ropes and warm players into the experience. For continuing players this amounts to a heap redux that God of War's largely peripheral additions to the combat system fail to quell. (Newer players will similarly find the combat stretches beyond its means, but perhaps not as immediately as returning players.) A smattering of aggressive new moves mapped to the L1 button when used in conjunction with the face buttons, a spiffied up Rage of the Titans (rage mode) and some new spells do fend off the familiar, but fail to sustain player interest through what is a significantly extended play experience.
Sony had an extra-special announcement today for all the extra-special God of War fans out there, especially the ones who still haven't had their fill of chimera evisceration and deicide. The fact that God of War 3 is over and done with doesn't mean Kratos gets to kick back and put his feet up, as God of War: Ghost of Sparta, the second PSP exclusive GoW game, was announced today. No rest for the wicked, as they say. Hit the jump for the details.
Well, it's done. With God of War III Kratos' god slaying adventures are presumably at an end and what an end it was. Well, actually some might argue the conclusion felt a bit rushed, and clumsy even if solid. It might interest such critics to know that the ending that was, was not the only ending considered. As it happens, several of the folks involved in the series' development had different idea about where the story should have gone. The end begins after the break.
Prince of Persia: The Forgotten Sands is set out to reclaim "lost fans". Ubisoft animation director Jan-Erik Sjovall in an interview with CVG stated that they have "lost so many Prince of Persia players to God of War. "When we make questionnaires and we ask, 'what did you play in the past?' The answer's 'Prince of Persia'. 'What do you play now?' 'God of War'. 'Would you play Prince of Persia again?' 'No, it's not hard enough'. So the idea [with Forgotten Sands] was clearly that we'd try to bring our old audience back, but also we're winning a new audience." Have players really shied away from this classic franchise because of difficulty or something else? Hit the jump to read on.
Unbelievable scale with unbelievable rage makes this the best God of War yet.
The producer of one of the most violent games in recent times spoke to Gamasutra this week about the proper place for violence in games. God of War III senior producer Steve Caterson said yesterday that series developer Sony Santa Monica always takes violence seriously in their work and makes sure not to do anything that doesn't fit. The God of War franchise has been known to go much further with violence than most action games, but Santa Monica makes sure that it's never there just for the sake of violence. "Don't do anything just to be sensationalist. Don't do anything just to be controversial," he said. "There should be a purpose and a reason for the actions and the depictions shown on-screen."
The biggest PlayStation exclusive of the first half of 2010 will likely face its biggest challenge from the platform itself. Previously predicted PS3 shortages seem to be occurring across retail right on top of the game's launch. The LA Times reported yesterday that as God of War III launches, many eager buyers may have the hardest time finding a PS3 to play the game on, and they think this could hurt its sales. Upon the game's release, both online and brick & mortar retailers are mostly sold out of PS3s. The LA Times found no systems in stock at GameStop, Best Buy, or Target in West Hollywood. They ran into the same situation at Amazon and Wal-Mart online.
The God of War III Demo is now available on the European PlayStation Store, indicating that it might show up on the North American store later today. This is the first time it's been fully available to the public. The European PlayStation blog made the announcement today that the demo was coming along with this week's European update. No such announcements have been made by the blog's American counterpart. The demo itself is the E3 2009 demo that's been available through different means throughout most of the second half of that year. Demo codes were offered with things like the District 9 Blu-Ray and God of War Collection along with various other independent offers. This is the first time the demo has been right up on the PlayStation Store without hoops to jump through.