reviews\ Feb 9, 2016 at 2:30 pm

XCOM 2 Review

XCOM 2 takes an already great idea and tops it

XCOM 2 Review
XCOM 2 is a sequel to the 2012 Game of the Year XCOM: Enemy Unknown. Enemy Unknown brought life back to the Tactical RPG genre and XCOM 2 did nothing short of raising the bar even higher. XCOM was, before 2012, a series nobody had heard from in years. Firaxis, the company behind the Civilization series, got the rights to continue the series. XCOM: Enemy Unknown was actually announced after news of another nontraditional XCOM game (later revealed to be The Bureau: XCOM Declassified) that it proceeded to stomp in terms of reception, making the Enemy Unknown series the mainstay.
XCOM 2 takes place in an alternate reality to XCOM: Enemy Unknown, but shares more connections than one would initially expect. Without revealing anything unannounced, the two realities do share a Central Officer named John Bradford. The story of this alternate reality is that XCOM lost the way a few months into the alien invasion and they were mostly destroyed. Bradford and a few of the supporting characters survived the fallout, but Earth was soon turned over to the aliens in a “peace treaty” that obviously turns out to be a farce.
The biggest difference beside story however is the tactical approach. XCOM is no longer a defense force for planet Earth. Emerging from the shadows after 20 years, the XCOM project returns as an offensive guerilla-style operation attempting to tactfully strike back at the enemy to retake the planet. This displays itself in the gameplay, the tone, and even the graphics. XCOM was never a game that needed story to be good, but Firaxis weaves a perfect retaliation story into a complex, thinking-man’s game.
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About The Author
Steve Knauer Freelance writer with an unapologetic love for video games. Steve loves nothing more than writing about them on Gamezone and doing food reviews on his YouTube channel Trylons
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