Tom Clancy's Rainbow Six Vegas 2 - 360 - Review
Last year’s Rainbow Six: Vegas was a great entry to the franchise and a stellar debut for the series on the Xbox 360. It had all of the pieces for compelling action gameplay, from great story elements to fantastic gameplay. Now the sequel is gearing up for release, and the results don’t stray too far from the original’s formula. However, that’s not a bad thing, as the game instead chooses to focus on the story elements and finishing off the arc featured in its predecessor while adding a few nice tweaks here and there to the gameplay. The end result is a game that fans of the original story need to play through, completing the Vegas chapter of the long-running Rainbow Six franchise.
Not to give anything away, Vegas 2 will address the main plot elements featured in its predecessor, including the events leading up to the terrorist attack on Vegas as well as the stories occurring within the team. It all leads up to some truly climactic moments as the Vegas saga wraps up.
The gameplay in Vegas 2 is not very different from its predecessor, and the majority of the gameplay mechanics are exactly the same. There are a few new key additions however. The main new control element is the ability to sprint for short distances. While this move doesn’t last as long as it does in other shooters like Call of Duty 4, it still is pretty helpful when caught in a firefight away from cover.
Additionally, the ACES system allows you to level up your character in the single-player mode by completing certain objectives, like getting a certain amount of headshots or taking out a character at close range. Gaining XP through these actions will let you buy new gear and weapons.
However, the majority of the game plays much like the original. The interface is the same, and giving orders to your squad is done very easily via a single-button press. Aside from the sprint button, combat feels almost exactly the same.
Graphically, the game looks as good as it did last year, which is not too shabby since it runs on the Unreal Engine 3. The varied environments look fantastic, thanks to some excellent lighting effects, and the character models are very nicely done.
The sound effects are also pretty impressive in the game. The weapon sounds are crisp and clear, and the voice work is well done. The game’s score works very well for the theme and sounds like it could’ve been lifted from a movie with the same subject matter.
The team at Ubisoft Montreal has stated that Vegas 2 will be the series’ last foray into Sin City, but the great story elements and stellar gameplay ensure that it will go out with a bang. If you’re at all a fan of tactical shooters, then you should definitely give Rainbow Six: Vegas 2 a look.
Review Scoring Details for Tom Clancy’s Rainbow Six: Vegas 2
The gameplay elements aren’t too hugely different from last year’s game, but still hold up quite nicely, and the new moves are implemented well and important to the gameplay.
As an Unreal Engine 3 game, Vegas 2 doesn’t look too shabby. The environments are well-rendered and feature some amazing lighting effects, and the character models look very good.
Great voice acting, sharp effects, and a great score line this one out.
While the gameplay isn’t too terribly different from the original Vegas, the story elements wrap up the saga very well, making it a compelling mission to undertake.
The multiplayer elements include some new competitive modes, co-op and a leveling system that carries over to the single-player mode.
Rainbow Six: Vegas 2 doesn’t strive to reinvent the franchise, and works mostly as a means of finishing off the story that began in the first game. However, there are plenty of new features and game modes to keep series fans interested.