Titans of Steel Warring Suns - PC - Review
One area of fantasy and science fiction that I have always been a big fan of is the whole concept and idea of gargantuan walking tanks, otherwise known as mechs. Everything from Robotech way back in the day to the more recent Gundam series has been on my list of things to watch as I’ve grown up, and when I was in my late teens I began playing the 3-D RPG board game Battletech. Well, years have gone by, and I have all but forgotten about how fun that game was until now. A company called Matrix games has released a PC title called Titans of Steel: Warring Suns that resurrects that kind of play style and enjoyment found in those hex map board games. No, this is not a Battletech game and no, you won’t see any ripped off names in it from the other series. This is an original title by this developer that simply uses a similar concept and it works out pretty darned good.
As with most mech games that are out, Titans takes place in the future. This story happens amidst and after a huge intergalactic war has broken out. Key resource and commerce systems were engulfed in the struggle of the galaxy, and none of the warring factions could afford to supply the battles. Soon, the Titans were created … huge walking machines with a single pilot grouped into squads and sent out to destroy and defend. Many of the outlying systems soon were forgotten and lost in the struggle, and they began to form their own system of government and started settling their differences in giant arenas with Titans and their pilots duking it out to the death. The larger worlds soon learned of these competitions, and soon began to build their own training camps to train and hire the best pilots in the universe known as jocks. You are the commander of a Titan squad, and it’s your job to lead your crew to victory.
Up front and by glancing at the back of the box, Titans may seen like a simple board game where you just toss big robots onto the screen and go at it. In fact, it is more of an RPG and strategy game when you get down to it. The game is played online or off in arenas consisting of hexagonal shaped tiles and a total arena size ranging from small to huge. Each hex has a certain terrain or modifier to it, which may or may not effect things like moving or even taking damage and falling down based on a skill check. For example, stepping on normal land won’t do anything for or against you, but if you step in quicksand you will have to make a skill check to save vs. leg damage and possibly falling on your face. In addition, things like heavy trees, buildings or smoke can be used to your or your enemy’s advantage to block line of sight or even set traps or ambushes. Each movement, reload, and swivel plays into a certain round time, since movement and combat are all played out in a turn-based strategy style of play.
The RPG element of the game comes in the form of your jocks that you pick up from the training academy, each one being named and modified by you. You get to go in and select the race that you would like each one to be, the gender, and then you get to go in and add or remove skill points to various attributes like Intelligence and dexterity. Afterwards, you can go in and pick a variety of pilot skills to use like wilderness survival, leadership, medical, and a bunch of others. As you progress and win, you will earn skill points to apply to your pilots and help them grow more adept with each battle that they fight.
Now in order to fight in the world of ToS, you’re going to need Titans. Matrix did not provide anything less than about 130 of them to select from, each in one of four classes ranging from Recon and Light Titans to the big Heavy and Assault class models. Each class offers about 35 of them to select from in all, so there’s plenty to play around with and each one can be stripped down, added to, and modified as you see fit. The neatest element of this however is the fact that despite all of the different ones you can choose from, you can actually go in and build your own from scratch including the frame, engine, armor, weapons, and everything else that goes along with it. This of course makes the game even more fun, especially when you take a squad of your best Titans and wind up demolishing the competition. By beating missions you will also earn money which you can then use to upgrade, repair, or buy new Titans.
One thing that I was especially impressed with was in the movement and battle systems of the Titans. There is a simple to use control panel at the bottom of the screen which allows you to issue move commands or orders to rotate the Titan, while flipping to the combat panel enables you to lock onto a potential target, fire weapons, or even eject if things just start going badly. It took a couple of tries to get used to, but after I played it for about the third time and got the hang of it, I realized that it was not only easy, but Matrix seemed to have covered everything that I felt needed to be done while playing.
The only thing that I feel could have been changed is in a no-forgiveness kind of “once you’ve started, that’s it” kind of thing. For example, I started a game and my lone Titan pretty much got slaughtered, so I figured that I would quit and head back to make some alterations and try again. Well, I went in and found that my pilot was listed as “MIA”, and I had to recall him which cost money. This wasn’t too bad up front, but as you go on and spend money for upkeep or whatever losing battles or quitting and recalling can start getting quite costly. Basically, there was no way to just delete the autosave and try again … instead you had to just delete the squad you were using and build a new one. The Titans that I created were still there thankfully, but it still was time spent doing something I had already done vs. playing the game some more. It wasn’t a big deal up front, but could really be a headache later on in the game.
Graphically, ToS looked good for what they were trying to do. There’s no major flash or extravagant FMV’s, but the game is built to be simple to get into, challenging, and enjoyable vs. a major motion picture event. There are a few mech designs, and they were well animated even if small. The terrain also looked good, and hexes with possible problems were noticeable. There were even things like fires which would break out or little smoke clouds that would rise up from buildings which just added a little personality to the overall game.
The sound was good as well from the walking of the Titans to the phasing laser fire or staccato of machine guns, and a band named Crownd did all of the music. Tracks consisted of good solid rock beats that just added a good, gritty kind of atmosphere without being annoying, and enjoyed listening to them while I played.
Overall, Matrix games has produced a good, fun mech title which is reminiscent of some of my favorite board games from back in the day. While there isn’t as much going on graphically or whatever as some other titles out, I quickly found myself sitting for hours and playing constantly while time just seemed to stop existing. If you are a fan of strategy or RPG titles, or are a fan of mech games as well, Titans of Steel will surely bring hours of fun and creativity to your PC gaming world.
The game is easy to get into, and while there is a learning curve to setting up potential strategies or even learning where and what hexes to navigate through, it only takes a couple of tries to get the hang of it. The Titan construction and building was extensive, and included a vast number of parts ranging from computers to armor, and a ton of possible weapons to outfit your creation with ranging from lasers to cannons to short-range missiles and even melee weapons like chainsaws or power axes. Even still, everything was laid out in an easy-to-understand format and will provide a lot of replay value with the almost endless combinations you can try out and modify as you go. Not being able to cancel a saved game did prove to be a downside for me personally, and could get aggravating later in the game if you make a mistake or don’t save it.
Definitely not bad, and good for the game style that they have here. The Titans were animated well, even if they were small and simple in overall design, and there were added effects like fires or smoke as buildings or whatnot would get destroyed. The overall hex maps themselves didn’t have too much overall variation in looks, but things like trees and hills were added in to mix them up a bit.
The sounds consisted of the thumping of the Titans walking and your on-board computer periodically giving you info and updates as to what was going on. The battle sounds were also good, and lasers, whooshing rockets, and machine gun fire would dot the speakers as the battle raged on. The sound was done by a music group named Crownd, and sounded good for what they did with it. It wasn’t too overpowering or underused.
There is a learning curve when you start up, but there is also a tutorial to guide you through everything like moving, auto piloting, firing, and re-loading weapons. The game is definitely challenging, but not too the point where it got frustrating to play it.
Take the fun of the older hex map games and put the whole concept into a PC title with enough animation to make it interesting but not kill it. Overall, I have to say that I was really impressed with what Matrix did here.
You can actually play three different ways in multiplayer … Hotseat (up to four players on one PC), internet, or LAN. The internet game is done by going to www.wargamer.com and looking for registered opponents, and unfortunately there were none on while I was playing this game for the review. I did however get to play a few games of Hotseat, which was a blast to put my Titan designs up against a friend.
Matrix did a great job in taking a board game style and incorporating it into a 3-D presentation. The building of your squad and Titans is a blast, and adds to the addictive quality and replay value of the game. If you like strategy RPG games and are a fan of mech games … pick it up. Titans of Steel is one of those unique, addictive and enjoyable PC games that moves away from the mainstream and as we all know, titles fitting that description just don’t seem to come around much anymore.