I can’t go into detail about the story without spoiling it, but you can rest assure that Tales of Zestiria doesn’t take too much time for it to sink its teeth into you. The captivating and intriguing events surrounding Sorey will keep you playing until you unfold the whole story.
Tales of Zesteria has a beautiful anime style feel to the game. The characters, the world and very impressive hand-drawn cutscenes sometimes make the game feel like a full fledged anime TV show.
Music is some of the best stuff in the game. While running large distances (and you will a lot) the fitting theme music in the background was always a joy to listen to.
The multiple AI companions that you will come across are all unique in their own ways. Some are friends from the start of your quest while others will join you at different times. All characters have their own characteristics traits that differ them from each other allowing for the dialogue between them to become entertaining.
Tales of Zestiria offers local co-op, this is a great feature for your friends to jump in as one of the companions in your group. Plus, if your friends are good at the game, it could be very helpful taking on stronger enemies.
Dungeon clearing is pretty much a standard in JRPG’s, and the way Tales of Zestiria approached it wasn’t the best. The dungeons are very simplistic, not giving much depth to it. The majority of the time you will enter a dungeon, clear out a couple enemies, find the correct path and exit; this mechanic will rinse and repeat for the entire game.
Tales of Zestiria is the first in the “Tales” franchise to have an open world, but as great as it is to be completely free of tiny sandboxes, the world Bandai Namco created was very bland and dull. Similar to the dungeons, a lot of textures and dulled down environments leave you running through a land filled with pointless NPC’s and various enemy types.
The auto-save feature should be automatic in modern games, but when they aren't, it could be beyond infuriating! I haven’t experienced this kind of frustration since Skyrim. You go through hours of dungeon clearing and major story plots, only for an enemy who happens to get the better of you, kills you. If you haven’t saved for a while, you will have just lost 4-5 hours of gameplay. Make sure to save, this could instantly turn you off from the game.
While in combat, the camera angles happen to get caught in weird places. And with the already locked on fighting camera, it makes it a little irritating not knowing what's going on, especially when you’re getting pushed into a corner.
The writing for the game's dialogue sometimes doesn’t always make sense. There're a lot of times where it feels like the writers just wanted to add fluff dialogue between characters, which prolongs a conversation that ultimately leads to nothing.
At the beginning of the game, the voice acting came off a little absurd. The actors felt like they were just reading off lines on a script; there was no enthusiasm behind the voice which made the voice acting a little cringeworthy to listen too. But the reason why this is placed in “Neutral” instead of the “Negatives” is, without spoiling anything, because of story plot points. After the story develops a little further, I could understand why the developers might have wanted some actors sound the way they do.