Super Mario Maker Review
Unleash your inner Miyamoto
Nintendo is certainly no stranger to games where the creativity is left up to ther player. Dating all the way back to 1992, Mario Paint gave gamers the freedom of creativity to create artwork, music, and even animations with the Super Nintendo. That's right, Nintendo's 16-bit machine was already powerful enough to do that sort of thing. This do-it-yourself approach was later seen in WarioWare DIY, a game where player's imaginations could run wild and create their own micro-games, allowing the creation of everything from the artwork, animations and even sounds.
Super Mario Maker, however, is a different beast altogether. This time, you're actively taking part in creating what is easily Nintendo's best selling genre; 2D Mario Platformers. Granted, it's not the first game to allow unfettered creativity in 2D platforming, as Media Molecule's LittleBigPlanet certainly accomplished the same thing and quite possibly with much more customization back in 2008. However this time you're creating an actual Mario game, not a Mario clone. That means you not only get the top notch level design tools that make Mario platforming so great, but you also get the amazing Mario physics.
It's a game that opens up over time with more and more tools, letting you build levels that you've previously experienced in past Mario games, or make up something totally unique. It's one of those instances where I found myself asking, "Is it really this easy?" Granted, I know that there's a lot more when it comes to creating a game, and Nintendo really put all the tools together in an easy to use package, that allows you to construct pretty much anything with just the help of your stylus. Whether it's a straightforward level like 1-1, or an auto-scrolling level with falling platforms, pitfalls, flying Goombas and Bullet Bills whizzing past at every jump.
It's a nearly endless Mario experience when you think about it considering you not only have your own creativity to go by, but the rest of the world's as well. You can download any level that was shared by any other player, giving you an endless supply of levels, provided the community stays strong. But this is Mario we're talking about, and judging from what I've already experienced during the review period, I can't wait to see what the rest of the world will come up with.
So let's look at what Nintendo did right, what wasn't very good, and what our final verdict is.